消除电子废物

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Jasmine Lu, Pedro Lopes
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引用次数: 0

摘要

新技术的普及导致了无用电子设备的激增。电子垃圾是全球增长最快的消费废物流,但也是一个经常被忽视的问题。事实上,人机交互主要集中在设计和理解设备生命周期中的一个阶段--用户使用设备时--的交互。研究人员忽略了一个重要的领域--当设备对用户不再 "有用 "时,如发生故障或报废之后。我们认为,人机交互可以向专家们学习,他们将电子垃圾回收利用,并在电子项目、艺术项目、教育研讨会等活动中赋予其第二次生命。为了获取并将这些知识转化为人机交互技术,我们采访了拆解电子垃圾的专家。我们通过 "拆解 "这一视角来探索他们的实践,既包括设备的物理拆解,也包括废弃物再次成为有用物品后人们对电子废弃物的看法的拆解。最后,我们将调查结果归纳为人机交互如何参与解决电子垃圾问题的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unmaking electronic waste

The proliferation of new technologies has led to a proliferation of unwanted electronic devices. E-waste is the largest-growing consumer waste-stream worldwide, but also an issue often ignored. In fact, HCI primarily focuses on designing and understanding device interactions during one segment of their lifecycles—while users use them. Researchers overlook a significant space—when devices are no longer “useful” to the user such as after breakdown or obsolescence. We argue that HCI can learn from experts who upcycle e-waste and give it second lives in electronics projects, art projects, educational workshops, and more. To acquire and translate this knowledge to HCI, we interviewed experts who unmake e-waste. We explore their practices through the lens of unmaking both when devices are physically unmade and when the perception of e-waste is unmade once waste becomes, once again, useful. Last, we synthesize findings into takeaways for how HCI can engage with the issue of e-waste.

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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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