Jingwen Zhou;Feifei Chen;Guangming Cui;Yong Xiang;Qiang He
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Specifically, we formulate the FEUA problem, prove its \n<inline-formula><tex-math>$\\mathcal {NP}$</tex-math></inline-formula>\n-hardness, and propose an optimal approach to solve small-scale FEUA problems. To accommodate large-scale FEUA scenarios, we propose a game-theoretic approach called FEUAGame that transforms the FEUA problem into a potential game that admits a Nash equilibrium. FEUA employs a decentralized algorithm to find the Nash equilibrium in the potential game as the solution to the FEUA problem. A widely-used real-world data set is utilised to experimentally compare the performance of FEUAGame to four representative approaches. The numerical outcomes show the effectiveness and efficiency of the proposed approaches in solving the FEUA problem.","PeriodicalId":13257,"journal":{"name":"IEEE Transactions on Parallel and Distributed Systems","volume":"35 8","pages":"1429-1443"},"PeriodicalIF":5.6000,"publicationDate":"2024-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"FEUAGame: Fairness-Aware Edge User Allocation for App Vendors\",\"authors\":\"Jingwen Zhou;Feifei Chen;Guangming Cui;Yong Xiang;Qiang He\",\"doi\":\"10.1109/TPDS.2024.3409548\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mobile edge computing (MEC) offers a new computing paradigm that turns computing and storage resources to the network edge to provide minimal service latency compared to cloud computing. Many research works have attempted to help app vendors allocate users to appropriate edge servers for high-performance service provisioning. However, existing edge user allocation (EUA) approaches have ignored fairness in users’ data rates caused by interference, which is crucial in service provisioning in the MEC environment. To pursue fairness in EUA, edge users need to be assigned to edge servers so their quality of experience can be ensured at minimum costs without significant service performance differences among them. In this paper, we make the first attempt to address this fair edge user allocation (FEUA) problem. Specifically, we formulate the FEUA problem, prove its \\n<inline-formula><tex-math>$\\\\mathcal {NP}$</tex-math></inline-formula>\\n-hardness, and propose an optimal approach to solve small-scale FEUA problems. To accommodate large-scale FEUA scenarios, we propose a game-theoretic approach called FEUAGame that transforms the FEUA problem into a potential game that admits a Nash equilibrium. FEUA employs a decentralized algorithm to find the Nash equilibrium in the potential game as the solution to the FEUA problem. A widely-used real-world data set is utilised to experimentally compare the performance of FEUAGame to four representative approaches. 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FEUAGame: Fairness-Aware Edge User Allocation for App Vendors
Mobile edge computing (MEC) offers a new computing paradigm that turns computing and storage resources to the network edge to provide minimal service latency compared to cloud computing. Many research works have attempted to help app vendors allocate users to appropriate edge servers for high-performance service provisioning. However, existing edge user allocation (EUA) approaches have ignored fairness in users’ data rates caused by interference, which is crucial in service provisioning in the MEC environment. To pursue fairness in EUA, edge users need to be assigned to edge servers so their quality of experience can be ensured at minimum costs without significant service performance differences among them. In this paper, we make the first attempt to address this fair edge user allocation (FEUA) problem. Specifically, we formulate the FEUA problem, prove its
$\mathcal {NP}$
-hardness, and propose an optimal approach to solve small-scale FEUA problems. To accommodate large-scale FEUA scenarios, we propose a game-theoretic approach called FEUAGame that transforms the FEUA problem into a potential game that admits a Nash equilibrium. FEUA employs a decentralized algorithm to find the Nash equilibrium in the potential game as the solution to the FEUA problem. A widely-used real-world data set is utilised to experimentally compare the performance of FEUAGame to four representative approaches. The numerical outcomes show the effectiveness and efficiency of the proposed approaches in solving the FEUA problem.
期刊介绍:
IEEE Transactions on Parallel and Distributed Systems (TPDS) is published monthly. It publishes a range of papers, comments on previously published papers, and survey articles that deal with the parallel and distributed systems research areas of current importance to our readers. Particular areas of interest include, but are not limited to:
a) Parallel and distributed algorithms, focusing on topics such as: models of computation; numerical, combinatorial, and data-intensive parallel algorithms, scalability of algorithms and data structures for parallel and distributed systems, communication and synchronization protocols, network algorithms, scheduling, and load balancing.
b) Applications of parallel and distributed computing, including computational and data-enabled science and engineering, big data applications, parallel crowd sourcing, large-scale social network analysis, management of big data, cloud and grid computing, scientific and biomedical applications, mobile computing, and cyber-physical systems.
c) Parallel and distributed architectures, including architectures for instruction-level and thread-level parallelism; design, analysis, implementation, fault resilience and performance measurements of multiple-processor systems; multicore processors, heterogeneous many-core systems; petascale and exascale systems designs; novel big data architectures; special purpose architectures, including graphics processors, signal processors, network processors, media accelerators, and other special purpose processors and accelerators; impact of technology on architecture; network and interconnect architectures; parallel I/O and storage systems; architecture of the memory hierarchy; power-efficient and green computing architectures; dependable architectures; and performance modeling and evaluation.
d) Parallel and distributed software, including parallel and multicore programming languages and compilers, runtime systems, operating systems, Internet computing and web services, resource management including green computing, middleware for grids, clouds, and data centers, libraries, performance modeling and evaluation, parallel programming paradigms, and programming environments and tools.