斯维尔德洛夫斯克州大学生电子竞技联赛--斯维尔德洛夫斯克州国家队预备队

A. A. Polozov, K. S. Akubekov, N. A. Maltseva, A. A. Hofmann, V. E. Gorodilov
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引用次数: 0

摘要

相关性。斯维尔德洛夫斯克地区计算机体育的首次正式比赛是 2019 年斯维尔德洛夫斯克地区杯计算机体育比赛。由5人组成的队伍获准参加以DOTA2程序为形式的战斗竞技场科目比赛。8支队伍参加了比赛,其中3支队伍是叶卡捷琳堡大学的队伍。这是非常重要的一点,因为如果没有高校代表队的参与,斯维尔德洛夫斯克地区的运动员将无法达到出线标准,因为根据全俄体育统一分类(以下简称 EVSK)对计算机体育运动的要求,至少需要 6 支代表队才能达到出线标准。这项研究的目的在于量化学生计算机体育运动这种群众体育的发展趋势。研究的方法和组织:作为对参加2019-2023年斯维尔德洛夫斯克地区杯(以下简称CSR)计算机体育比赛的队伍组成数据进行分析的结果,根据战斗竞技场学科,以DOTA2项目的形式,并在其中确定参加斯维尔德洛夫斯克电竞学生联赛的教育机构国家队,以及将数据与指定项目类型的SCSL参赛队伍数量进行比较。运动员积极性不高仍然是学生电脑体育以及高成就电脑体育的主要问题之一。并非所有游戏玩家都是电竞选手。通过参加比赛,他们试图成为电竞选手,但游戏玩家的目标是享受电子游戏。而游戏玩家参加电脑体育运动的主要动机是希望获得现金奖励形式的收入。为了提高积极性,可以采取以下解决方案:将 WKSL 分成大学和大学生两个平行赛事。补充目前计算机体育中的 EVSC,使其有可能达到地区体育赛事优胜者的退役标准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sverdlovsk esports student league - reserve of the Sverdlovsk region national team
Relevance. The first official competitions of the Sverdlovsk region in computer sports were the 2019 Sverdlovsk Region Cup in computer sports. Teams consisting of 5 people were allowed to participate in competitions in the Combat Arena discipline, in the form of the DOTA2 program. 8 teams took part in the competition, and 3 teams in full were the teams of Yekaterinburg universities. This is a very important point, since without the participation of university teams, athletes of the Sverdlovsk region would not be able to meet the discharge standards, since in accordance with the requirements of the Unified All-Russian Sports Classification (hereinafter EVSK) for the sport of computer sports, at least 6 teams are required to perform discharge standards.The purpose of the study was to quantify such a trend of mass sports as student computer sports. Methods and organization of the study: as a result of the analysis of data on the composition of the teams participating in the Sverdlovsk Region Cup (hereinafter CSR) in computer sports in 2019-2023 according to the combat arena discipline, in the form of the DOTA2 program and the identification among them of the national teams of educational institutions participating in the Sverdlovsk esports Student League, as well as the data are compared with the number of participating teams SCSL in the specified program type.The results of the study and their discussion. Low motivation of athletes remains among the main problems in student computer sports, as well as high-achievement computer sports. Not all gamers are esports players. By participating in competitions, they try to become them, but the goal of a gamer is to enjoy video games. And the main motivation of a gamer when entering computer sports is the desire to earn income in the form of cash prizes.Conclusions. To increase motivation, the following solutions are possible: Divide the WKSL into two parallel tournaments for university and university students. To supplement the current EVSC in computer sports with the possibility of fulfilling the discharge standards for the winners of regional physical education events.
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