在移动应用可用性评估中整合启发式评估和认知演练

Rahma Fitria
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引用次数: 0

摘要

本研究旨在介绍移动应用程序的可用性评估。移动应用程序的发展已经普及到任何类型的数字活动中,尤其是用于支付账单或订购物品。遗憾的是,由于缺乏交互设计,应用程序并不易于使用和学习。本研究提出了两种可用性评估方法的组合,即启发式评估和认知演练。Myindihome是本次研究的一个应用程序。所选方法是根据10's Nielsen启发式原则和评估者在小组确定过程中的认知来进行评估的。启发式评估和认知演练由 3 位专家或评估员进行评估。启发式评估的结果显示了 3 个主要问题和 6 个次要问题。而认知演练的结果显示,有 1 个关键的主菜单需要重新设计。因此,应用程序的交互设计在某些部分存在不易学习和效率不高的问题。我们希望这项研究能被移动开发人员采用,以开发出易学且高效的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating Heuristic Evaluation and Cognitive Walkthrough in Usability Evaluation of Mobile Application
This study aims to present the usability evaluation of mobile applications. The growth of mobile applications has been spread to any type of digital activities, especially for paying bills or ordering things. Unfortunately, the lack of interaction design of the application makes the application not easy to use and learn. This study proposed a combination of two usability evaluation methods which are heuristic evaluation and cognitive walkthrough. Myindihome is an application that will be studied to present this evaluation. Those selected methods is employed to evaluate based on the 10’s Nielsen heuristic principle and the Cognitive of the evaluator during the group determination. The heuristic evaluation and cognitive walkthrough are evaluated by 3 experts or evaluators. The result of the heuristic evaluation revealed 3 major issues and 6 minor issues. Whereas the cognitive walkthrough determination revealed that 1 critical main menu needs to be re-designed. Thus, the interaction design of the application in some parts is not easy to learn and not efficient. It is expected this study can be adopted by mobile developers to produce an ease-of-learn and efficient application.
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