游戏中消费者数据的可视化和分析

Yixuan Du
{"title":"游戏中消费者数据的可视化和分析","authors":"Yixuan Du","doi":"10.61173/xvnbjx39","DOIUrl":null,"url":null,"abstract":"Games represent a structured form of play, typically engaged in for amusement, pleasure, or educational purposes. These activities span a diverse range, including board games, card games, video games, and outdoor physical games. Central to their design are defined rules, objectives, competitive elements, and interaction among participants. Universally cherished across all ages and cultures, games serve not only as entertainment but also as dynamic tools for interaction and learning. Each game consists of numerous components, and the alignment and execution of these elements can determine whether a game is perceived as successful or not. Crucially, consumers act as the primary indicator of a game’s reception. By analyzing game-related data, one can gain insights into consumer preferences and behaviors. This involves collecting extensive datasets, performing rigorous analysis, and employing visualization techniques to elucidate patterns and trends. Additionally, various models are applied to discern outcomes, enhancing understanding of what aspects resonate with users and drive engagement. This comprehensive approach not only aids in optimizing game design but also in tailoring experiences to meet evolving consumer demands.","PeriodicalId":438278,"journal":{"name":"Science and Technology of Engineering, Chemistry and Environmental Protection","volume":"61 3‐4","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Visualization and Analysis of Consumer Data in Gaming\",\"authors\":\"Yixuan Du\",\"doi\":\"10.61173/xvnbjx39\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Games represent a structured form of play, typically engaged in for amusement, pleasure, or educational purposes. These activities span a diverse range, including board games, card games, video games, and outdoor physical games. Central to their design are defined rules, objectives, competitive elements, and interaction among participants. Universally cherished across all ages and cultures, games serve not only as entertainment but also as dynamic tools for interaction and learning. Each game consists of numerous components, and the alignment and execution of these elements can determine whether a game is perceived as successful or not. Crucially, consumers act as the primary indicator of a game’s reception. By analyzing game-related data, one can gain insights into consumer preferences and behaviors. This involves collecting extensive datasets, performing rigorous analysis, and employing visualization techniques to elucidate patterns and trends. Additionally, various models are applied to discern outcomes, enhancing understanding of what aspects resonate with users and drive engagement. This comprehensive approach not only aids in optimizing game design but also in tailoring experiences to meet evolving consumer demands.\",\"PeriodicalId\":438278,\"journal\":{\"name\":\"Science and Technology of Engineering, Chemistry and Environmental Protection\",\"volume\":\"61 3‐4\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-06-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Science and Technology of Engineering, Chemistry and Environmental Protection\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.61173/xvnbjx39\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Science and Technology of Engineering, Chemistry and Environmental Protection","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.61173/xvnbjx39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

游戏是一种有组织的游戏形式,通常用于娱乐、愉悦或教育目的。这些活动种类繁多,包括棋盘游戏、纸牌游戏、视频游戏和户外体能游戏。游戏设计的核心是明确的规则、目标、竞争元素和参与者之间的互动。游戏深受各个年龄段和各种文化的喜爱,不仅是一种娱乐,也是互动和学习的动态工具。每个游戏都由众多要素组成,这些要素的协调和执行可以决定一个游戏是否成功。最重要的是,消费者是衡量游戏受欢迎程度的主要指标。通过分析与游戏相关的数据,我们可以深入了解消费者的偏好和行为。这需要收集大量数据集,进行严格分析,并采用可视化技术来阐明模式和趋势。此外,还可应用各种模型来判别结果,从而进一步了解哪些方面能与用户产生共鸣并推动参与。这种全面的方法不仅有助于优化游戏设计,还有助于定制体验以满足不断变化的消费者需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualization and Analysis of Consumer Data in Gaming
Games represent a structured form of play, typically engaged in for amusement, pleasure, or educational purposes. These activities span a diverse range, including board games, card games, video games, and outdoor physical games. Central to their design are defined rules, objectives, competitive elements, and interaction among participants. Universally cherished across all ages and cultures, games serve not only as entertainment but also as dynamic tools for interaction and learning. Each game consists of numerous components, and the alignment and execution of these elements can determine whether a game is perceived as successful or not. Crucially, consumers act as the primary indicator of a game’s reception. By analyzing game-related data, one can gain insights into consumer preferences and behaviors. This involves collecting extensive datasets, performing rigorous analysis, and employing visualization techniques to elucidate patterns and trends. Additionally, various models are applied to discern outcomes, enhancing understanding of what aspects resonate with users and drive engagement. This comprehensive approach not only aids in optimizing game design but also in tailoring experiences to meet evolving consumer demands.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信