{"title":"强化玩具枪的物理原理","authors":"Stephen Hughes","doi":"10.1088/1361-6552/ad4c47","DOIUrl":null,"url":null,"abstract":"A class activity is described that involves taking a video of a nerf gun fired vertically. The ascension time of the nerf bullet is found by counting the number of video frames, which is then used to calculate the maximum height reached. The kinematic equations can then be used to calculate several extra pieces of information about the trajectory of the nerf bullet such as the initial velocity and the spring constant of the nerf gun, etc.","PeriodicalId":39773,"journal":{"name":"Physics Education","volume":"128 6","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The physics of nerf guns\",\"authors\":\"Stephen Hughes\",\"doi\":\"10.1088/1361-6552/ad4c47\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A class activity is described that involves taking a video of a nerf gun fired vertically. The ascension time of the nerf bullet is found by counting the number of video frames, which is then used to calculate the maximum height reached. The kinematic equations can then be used to calculate several extra pieces of information about the trajectory of the nerf bullet such as the initial velocity and the spring constant of the nerf gun, etc.\",\"PeriodicalId\":39773,\"journal\":{\"name\":\"Physics Education\",\"volume\":\"128 6\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-06-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Physics Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1088/1361-6552/ad4c47\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Physics Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1088/1361-6552/ad4c47","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
A class activity is described that involves taking a video of a nerf gun fired vertically. The ascension time of the nerf bullet is found by counting the number of video frames, which is then used to calculate the maximum height reached. The kinematic equations can then be used to calculate several extra pieces of information about the trajectory of the nerf bullet such as the initial velocity and the spring constant of the nerf gun, etc.
期刊介绍:
Physics Education seeks to serve the physics teaching community and we welcome contributions from teachers. We seek to support the teaching of physics to students aged 11 up to introductory undergraduate level. We aim to provide professional development and support for teachers of physics around the world by providing: a forum for practising teachers to make an active contribution to the physics teaching community; knowledge updates in physics, educational research and relevant wider curriculum developments; and strategies for teaching and classroom management that will engage and motivate students.