基于视觉的触觉纹理渲染

Meiqi Zhao, Ge Yu, Yu He
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引用次数: 0

摘要

在空间站内进行消毒和清洁等远程操作任务时,地面操作员通过操作触觉装置的手柄,控制实验柜内的机械臂与不同质地特性的区域保持持续接触。因此,实时稳定的触觉反馈可以帮助操作员区分不同的接触区域,协助完成各种远程操作任务。本文基于视觉方法,利用曲面纹理图像构建了一个集形状和纹理于一体的 2.5D 虚拟模型。它提出了一种纹理触觉渲染算法,包括碰撞检测和碰撞响应两个步骤,实现了接触力和纹理力一体化的虚拟力计算。最后,通过主观和客观实验对算法的实时性和稳定性进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Haptic texture rendering based on vision
During teleoperation tasks such as disinfection and cleaning inside the space station, the operator on the ground controls the robotic arm within the experimental cabinet to maintain continuous contact with areas of different texture properties by operating the handle of a haptic device. Therefore, real-time and stable haptic feedback can help operators distinguish between different contact areas and assist in completing various teleoperation tasks. This article constructs a 2.5D virtual model integrating shape and texture using curved texture images based on a visual approach. It proposes a textured haptic rendering algorithm, which includes two steps of collision detection and collision response, to achieve virtual force computation integrating contact force and texture force. Finally, the real-time performance and stability of the algorithm are evaluated through subjective and objective experiments.
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