我不玩游戏班加罗尔的移民工人与数字媒体

Amoolya Rajappa, Rashmi Devi Sawhney
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引用次数: 0

摘要

一个多世纪以来,理论家们已经注意到媒体技术在重新安排现代生活的几乎每一个方 面所产生的巨大影响,特别是自从媒体理论家们所想象的 "地球村 "概念在全球化和数字 技术的推动下成为不可回避的现实之后。时间和空间的新体验影响着生活的方方面面,包括工作的性质、时间的组织以及休闲在这些节奏中的位置。本文试图通过人种学研究,以一种温和的方式参与到这一非常重要的学术研究中,以了解手机和互联网技术如何构建班加罗尔低收入外来务工人员的 "日常生活 "体验。研究地点包括建筑工地和水烟吧,研究重点是手机游戏和移民社交网络的结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
‘I Don’t Play Games’: Migrant Workers and Digital Media in Bengaluru
The great impact of media technologies in reordering almost every facet of modern life has been noted by theorists for over a century now, particularly since the idea of the ‘global village’ imagined by media theorists, and enabled by globalisation and digital technology has become an inescapable reality. The new experience of time and space bears upon various dimensions of life, including the nature of work, the organisation of time and the place of leisure within these rhythms. This article attempts to engage with this very weighty body of scholarship in a modest way, through ethnographic research, to understand how mobile phones and internet technologies structure the experience of ‘everyday life’ for low-income migrant workers in Bengaluru. The sites include a construction site and a hookah bar, and the study focuses on mobile gaming and the structuring of migrant social networks.
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