利用三维高斯拼接技术进行大规模三维地形重建以实现可视化和仿真

Meida Chen, Devashish Lal, Zifan Yu, Jiuyi Xu, Andrew Feng, Suya You, Abdul Nurunnabi, Yangming Shi
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引用次数: 0

摘要

摘要低成本无人机系统(UAS)与先进摄影测量技术的融合为三维地形重建带来了革命性的变化,使详细模型的自动创建成为可能。与此同时,三维高斯拼接技术的出现也带来了三维数据表示模式的转变,提供了有别于传统多边形模型的逼真视觉效果。我们的研究正是建立在这一基础之上,旨在将高斯拼接技术整合到沉浸式虚拟环境的交互式模拟中。我们采用混合方法,将高斯拼接与摄影测量衍生网格相结合,从而解决了碰撞检测等难题。通过涵盖不同地形大小和高斯密度的综合实验,我们评估了可扩展性、性能和局限性。我们的研究结果有助于推动先进计算机图形技术在增强三维地形可视化和模拟方面的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation
Abstract. The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models. Concurrently, the advent of 3D Gaussian Splatting has introduced a paradigm shift in 3D data representation, offering visually realistic renditions distinct from traditional polygon-based models. Our research builds upon this foundation, aiming to integrate Gaussian Splatting into interactive simulations for immersive virtual environments. We address challenges such as collision detection by adopting a hybrid approach, combining Gaussian Splatting with photogrammetry-derived meshes. Through comprehensive experimentation covering varying terrain sizes and Gaussian densities, we evaluate scalability, performance, and limitations. Our findings contribute to advancing the use of advanced computer graphics techniques for enhanced 3D terrain visualization and simulation.
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