电子游戏中的行为设计

Max V. Birk, Simone van der Hof, Antonius J. van Rooij
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引用次数: 2

摘要

游戏设计对健康和幸福有影响。年轻人和儿童的能力在不断发展,他们对媒体设计选择的负面和正面影响尤为敏感。为了保护弱势人群,必须采取符合道德规范和负责任的游戏设计做法。但什么是 "道德 "和负责任的游戏设计?我们将 "行为设计 "定义为电子游戏设计决策会无意或有意地引发游戏玩家的自我否定或自我受益行为。我们借鉴了公共卫生、游戏设计和法律学术方面的专业知识,对当前的游戏设计实践进行了分析。我们的工作说明了不断变化的商业模式与游戏设计之间的核心关系,以及由此产生的游戏内部紧张关系。在实践中,货币化战略经常指导游戏设计的决策,为游戏玩家的福利和财务带来风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Behavioral design in video games
Game design has an impact on health and well-being. Due to their evolving capacities, young people and children are especially sensitive to the negative and positive impact of media design choices. To protect vulnerable people, ethical and responsible game design practices are necessary. But what constitutes ‘ethical’ and responsible game design? Defining ‘behavioral design’ as video game design decisions which elicit, either accidentally or purposefully, self-negative or self-beneficial behavior in the gamer. We draw from expertise in public health, game design, and legal scholarship to analyze current game design practices. Our work illustrates the centrality of changing business models with game design and the resulting tension within games. In practice, monetization strategies regularly guide decision-making in game design, facilitating risks for gamer welfare and finances.
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