电子游戏中的 NPC:体育教练和参与者参与的反思资源

Chenxi Yin
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引用次数: 0

摘要

这篇透视文章探讨了电子游戏中的非玩家角色(NPC)作为教练反思工具的潜力,以提高参与者对体育运动的参与度。虽然教练员传统上侧重于运动技能指导,但他们的角色也延伸到培养年轻人沉浸于体育运动环境中,并有可能促进终身参与的可能性。然而,在将教练教育课程中的教练理论转化为实践的过程中仍然存在挑战,包括对角色的认识以及如何让年轻人沉浸在体育运动中。在电子游戏中,NPC 在塑造玩家体验的过程中扮演着关键的角色,结合电子游戏中的元素,为重新思考教练的角色,尤其是在参与过程中的角色,提供了一个可能的途径。通过将 NPC 与教练相提并论,本文主张为教练角色提供一种新的反思工具。未来的研究应调查利用全国人大代表提高运动员参与度和积极性的有效性,最终创造出动态和包容性的教练环境,满足参与者不断变化的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
NPCs in video games: a reflective resource for sports coaches and participant engagement
This perspective article explores the potential of non-player characters (NPCs) in video games as a reflective tool for coaches to enhance participant engagement in sports. While coaches traditionally focus on movement skill instruction, their role extends to fostering young people's immersion in sports contexts and potentially contribute to the possibility of lifelong participation. However, challenges persist in translating coaching theory in coach education programs into practice, including the awareness of roles and how to make young people immersion in sports. Integrating elements from video games, where NPCs play pivotal roles in shaping player experiences, presents a possible avenue for re-thinking the role of coach, especially in participation. By drawing parallels between NPCs and coaches, this article advocates for a new reflection tool for coaching roles. Future research should investigate the effectiveness of leveraging NPCs to enhance athlete engagement and motivation, ultimately creating dynamic and inclusive coaching environments that cater to the evolving needs of participants.
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