{"title":"媒介重要吗?增强现实媒体在指导新手完成复杂的、基于技能的手动任务方面的比较。","authors":"H. Dhiman, Carsten Röcker","doi":"10.1145/3660249","DOIUrl":null,"url":null,"abstract":"Past research comparing augmented reality (AR) media such as in-situ projection and head-mounted devices (HMD) has usually considered simple manual activities. It is unknown whether previously reported differences between different AR media also apply to complex, skill-driven tasks. In this paper, we explore the feasibility and challenges in designing AR instructions for expertise-driven, skilled activities. We present findings from a real-world, between-subjects experiment in which novices were instructed to trim and bone sub-primal cuts of pork using two interactive AR prototypes, one utilizing in-situ projection and a second using the Hololens 2. The prototypes and instructions were designed in consultation with experts. We compared novices' task performance and subjective perceptions and gathered experts' feedback. Although both users and experts indicated a subjective preference for in-situ projection, results indicate that when tasks require knowledge, skill and expertise, the choice of the AR medium itself may not be consequential. Rather, in our experiment, the instruction quality influenced comprehension, knowledge retention and task performance. Hence, from an engineering perspective, emphasis ought to be laid on gathering and structuring expert performance and knowledge to create effective instructions, which could be delivered using any AR medium suited to the task and work environment.","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"10 28","pages":"1 - 28"},"PeriodicalIF":0.0000,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Does the Medium Matter? A Comparison of Augmented Reality Media in Instructing Novices to Perform Complex, Skill-Based Manual Tasks.\",\"authors\":\"H. Dhiman, Carsten Röcker\",\"doi\":\"10.1145/3660249\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Past research comparing augmented reality (AR) media such as in-situ projection and head-mounted devices (HMD) has usually considered simple manual activities. It is unknown whether previously reported differences between different AR media also apply to complex, skill-driven tasks. In this paper, we explore the feasibility and challenges in designing AR instructions for expertise-driven, skilled activities. We present findings from a real-world, between-subjects experiment in which novices were instructed to trim and bone sub-primal cuts of pork using two interactive AR prototypes, one utilizing in-situ projection and a second using the Hololens 2. The prototypes and instructions were designed in consultation with experts. We compared novices' task performance and subjective perceptions and gathered experts' feedback. Although both users and experts indicated a subjective preference for in-situ projection, results indicate that when tasks require knowledge, skill and expertise, the choice of the AR medium itself may not be consequential. Rather, in our experiment, the instruction quality influenced comprehension, knowledge retention and task performance. Hence, from an engineering perspective, emphasis ought to be laid on gathering and structuring expert performance and knowledge to create effective instructions, which could be delivered using any AR medium suited to the task and work environment.\",\"PeriodicalId\":36902,\"journal\":{\"name\":\"Proceedings of the ACM on Human-Computer Interaction\",\"volume\":\"10 28\",\"pages\":\"1 - 28\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-06-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM on Human-Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3660249\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM on Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3660249","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
摘要
以往对增强现实(AR)媒体(如原位投影和头戴式设备(HMD))进行比较的研究通常考虑的是简单的手动活动。目前尚不清楚之前报道的不同 AR 媒体之间的差异是否也适用于复杂的技能驱动型任务。在本文中,我们探讨了为专业知识驱动的技能活动设计 AR 指导的可行性和挑战。在该实验中,我们使用两个交互式 AR 原型(一个使用原位投影,另一个使用 Hololens 2)指导新手对猪肉进行修剪和去骨。原型和指导都是在咨询专家后设计的。我们比较了新手的任务表现和主观感受,并收集了专家的反馈意见。虽然用户和专家都表示主观上更喜欢原位投影,但结果表明,当任务需要知识、技能和专业知识时,AR 媒体本身的选择可能并不重要。相反,在我们的实验中,教学质量影响了理解、知识保留和任务执行。因此,从工程学的角度来看,重点应放在收集和构建专家的表现和知识上,以创建有效的指令,这些指令可以使用任何适合任务和工作环境的 AR 媒体来提供。
Does the Medium Matter? A Comparison of Augmented Reality Media in Instructing Novices to Perform Complex, Skill-Based Manual Tasks.
Past research comparing augmented reality (AR) media such as in-situ projection and head-mounted devices (HMD) has usually considered simple manual activities. It is unknown whether previously reported differences between different AR media also apply to complex, skill-driven tasks. In this paper, we explore the feasibility and challenges in designing AR instructions for expertise-driven, skilled activities. We present findings from a real-world, between-subjects experiment in which novices were instructed to trim and bone sub-primal cuts of pork using two interactive AR prototypes, one utilizing in-situ projection and a second using the Hololens 2. The prototypes and instructions were designed in consultation with experts. We compared novices' task performance and subjective perceptions and gathered experts' feedback. Although both users and experts indicated a subjective preference for in-situ projection, results indicate that when tasks require knowledge, skill and expertise, the choice of the AR medium itself may not be consequential. Rather, in our experiment, the instruction quality influenced comprehension, knowledge retention and task performance. Hence, from an engineering perspective, emphasis ought to be laid on gathering and structuring expert performance and knowledge to create effective instructions, which could be delivered using any AR medium suited to the task and work environment.