从静态窗帘快速约束优化布料模拟参数

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Eunjung Ju, Eungjune Shim, Kwang-yun Kim, Sungjin Yoon, Myung Geol Choi
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引用次数: 0

摘要

我们提出了一种布模拟参数估计方法,它将全局优化的灵活性与神经网络的速度融为一体。虽然全局优化允许对目标函数进行多种设计并指定优化变量的范围,但它需要对目标函数进行数千次评估。每次评估都需要进行布模拟,计算量很大,时间上也不现实。另一方面,神经网络学习方法虽然能快速得出估算结果,但也面临着一些挑战,如需要收集数据、输入数据格式改变时需要重新训练,以及难以设定变量范围限制等。我们提出的方法解决了这些问题,用神经网络推理取代了全局优化中目标函数评估通常所需的模拟过程。我们证明,一旦估算模型得到训练,各种目标函数的优化就变得简单易行。此外,我们还说明,通过可视化广阔的优化空间和使用范围约束,可以获得反映专家用户意图的优化结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Fast constrained optimization for cloth simulation parameters from static drapes

Fast constrained optimization for cloth simulation parameters from static drapes

We present a cloth simulation parameter estimation method that integrates the flexibility of global optimization with the speed of neural networks. While global optimization allows for varied designs in objective functions and specifying the range of optimization variables, it requires thousands of objective function evaluations. Each evaluation, which involves a cloth simulation, is computationally demanding and impractical time-wise. On the other hand, neural network learning methods offer quick estimation results but face challenges such as the need for data collection, re-training when input data formats change, and difficulties in setting constraints on variable ranges. Our proposed method addresses these issues by replacing the simulation process, typically necessary for objective function evaluations in global optimization, with a neural network for inference. We demonstrate that, once an estimation model is trained, optimization for various objective functions becomes straightforward. Moreover, we illustrate that it is possible to achieve optimization results that reflect the intentions of expert users through visualization of a wide optimization space and the use of range constraints.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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