GPUPRSI:地震干涉测量法的 GPU 实现,用于检索无源地震记录的反射响应

IF 4.2 2区 地球科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Jun Zheng, Guofeng Liu
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引用次数: 0

摘要

被动地震勘探是一种环保、经济、方便的勘探方法,广泛应用于不同规模的地下成像。从环境噪声中提取反射波是一种新开发的被动地震方法,可用于矿产勘探和近地表成像等多个领域,但干涉测量计算耗时较长,因为它需要较长时间的数据采集来提高提取反射波的信噪比。在本研究中,我们介绍了一种基于图形处理单元(GPU)的地震干涉测量实现方法,用于检索无源地震记录的反射响应。由于计算过程涉及所有地震道,但被动源数据的大小往往超过可用内存,重复读取磁盘导致计算效率下降。我们设计了一种先分组后堆叠的计算策略,以尽量减少磁盘输入和输出,同时保持较低的内存需求。被动源数据只需读写一次,不要求内存大小大于数据大小。此外,我们还使用了异步执行、异步内存传输和 GPU 加速库等加速技术。我们使用短数据和长数据对效率进行了测试,前者每个跟踪的采样点数量约为 30,000 个,后者每个跟踪的采样点数量约为 30,000,000 个。对于短数据,与多核中央处理器(CPU)相比平均提速 4 倍;对于长数据,提速可达 24 倍。基于 GPU 的干涉测量实现大大缩短了从被动源地震记录中检索反射的计算时间,为三维(3D)被动源反射勘探中的大量计算问题提供了解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GPUPRSI: GPU implementation of seismic interferometry for retrieving reflection responses from passive source seismic recordings

Passive seismic exploration is an environmentally friendly, economical, and highly accessible exploration method that is widely used in different-scale subsurface imaging. Retrieving reflections from ambient noise is a newly developed passive seismic method that can be used in many fields such as mineral exploration and near-surface imaging, but the interferometry calculation is time-consuming because it requires a longer period of data acquisition to improve the signal-to-noise ratio of the retrieved reflections. In this study, we introduced a graphical processing unit (GPU)- based implementation of seismic interferometry for retrieving reflection responses from passive source seismic recordings. Because all traces are involved in the computation process, but the size of passive source data often exceeds available memory, repeated disk reads lead to a decrease in computational efficiency. We design a strategy of grouping computations followed by stacking to minimize disk input and output, simultaneously keeping the memory requirements low. Passive source data is read and written only once, and there is no requirement for the memory size to be greater than the data size. Additionally, acceleration technologies such as asynchronous execution, asynchronous memory transfer, and GPU-accelerated libraries are used. We test the efficiency using short data where the number of sampling points per trace is on the order of 30,000, and long data, where the number of sampling points per trace is on the order of 30,000,000. For short data, the average speedup is 4 compared with a multi-core central processing unit (CPU); for long data, the speedup can reach 24. The GPU-based implementation of interferometry greatly reduces the calculation time for retrieving reflections from passive source seismic recordings, providing a solution to the problem of large calculation in three-dimensional (3D) passive source reflection exploration.

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来源期刊
Computers & Geosciences
Computers & Geosciences 地学-地球科学综合
CiteScore
9.30
自引率
6.80%
发文量
164
审稿时长
3.4 months
期刊介绍: Computers & Geosciences publishes high impact, original research at the interface between Computer Sciences and Geosciences. Publications should apply modern computer science paradigms, whether computational or informatics-based, to address problems in the geosciences.
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