邀请游戏

IF 1.1 Q3 COMMUNICATION
Elisabeth Muth Andersen
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引用次数: 0

摘要

本文分析了丹麦 Tinder 聊天记录,这些聊天记录在 "匹配 "后的第一条信息中就立即启动了见面的前景。本文使用戈夫曼(1967、1974 年)的 "面子 "和 "互动框架 "概念分析了 41 条线程,概述了参与者在配对成功后打开聊天时使用的方法,以及他们在对方身上发现的兴趣和目的。这些方法尤其包括:根据建议未来会面的活动类型或环境做出的推断、与如何设计社交行动有关的间接性和模糊性,以及使用的会话提示,如表情符号和热情标记。分析还显示了参与者如何确定和协商他们是否有共同的见面兴趣,特别是他们如何利用和处理作为调情机制广泛使用的模糊性。分析进一步表明,参与者的做法遵循了性别陈规定型观念,显示了参与者如何处理和适应女性不应该在聊天通信初期就同意与陌生人见面的规范。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The invitation game
This paper analyses Danish Tinder chats that in the very first message after ‘matching’ immediately launch the prospect of meeting. A collection of 41 threads is analyzed using Goffman’s (1967, 1974) concepts of face and interactional framing, outlining methods participants use to open a chat after having matched and addressing the interest and purpose they have approached in the other party. Methods include, in particular, inferences that can be made based on the type of activity or setting suggested for a future meeting, indirectness and ambiguity related to how the social actions are designed, and the conversational cues used such as emojis and enthusiasm markers. The analysis also shows how participants work out and negotiate whether they have a common interest in meeting, in particular, how they exploit and deal with ambiguities used extensively as a mechanism for flirting. The analysis further suggests that practices adhere to gender-stereotypes showing how participants may handle and orient to a norm that women should not agree to meet with a stranger early on in a chat correspondence.
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来源期刊
Internet Pragmatics
Internet Pragmatics Arts and Humanities-Language and Linguistics
CiteScore
3.30
自引率
0.00%
发文量
10
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