神经实验室 2.0:将基于研究的暑期体验转化为支持课堂三维教学的 STEM+M 高级课程单元的另一种故事情节设计方法。

Journal of STEM outreach Pub Date : 2024-03-01 Epub Date: 2024-03-06 DOI:10.15695/jstem/v7i1.03
Linda Santschi, Kristin M Bass, Ralph Imondi
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引用次数: 0

摘要

在本案例研究中,我们介绍了一种可供选择的故事情节设计方法,我们采用这种方法将一种非正式的、校外的暑期科学体验转化为一种更具包容性、可复制性和可扩展性的正规高中科学教学体验,这种体验非常强调发展神经科学和数据素养。故事情节结合了问题式学习和项目式学习的元素,是一种课程模式,让学生应用探究性科学和工程实践,逐步建立概念模型,解释可观察到的(锚定的)现象。已出版的有关故事情节设计过程的报告描述了非常适合创建新颖教学单元的程序和工具。然而,这些设计方法很难应用到旨在将已有的科学经验和资源转化为课堂故事情节单元的项目中。在这一描述性案例研究中,我们讨论了为实现这一改编而采用的一系列可供选择的设计程序。我们项目的总体目标是创造必要的资源,让高中学生参与构建一个多维解释模型,以解释一种异常运动障碍,该模型吸收了行为学、神经解剖学、神经生理学、分子遗传学、发育学和细胞学等方面的汇集数据。本案例研究中描述的方法为其他有兴趣采用故事情节方法的生物医学科学家建立了一个设计模板,以便将其工作或教育项目的各个方面带入科学课堂,并与美国国家研究委员会的《K-12 科学教育框架》和《下一代科学标准》中阐述的科学教学新愿景更加一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
NeuroLab 2.0: An Alternative Storyline Design Approach for Translating a Research-Based Summer Experience into an Advanced STEM+M Curriculum Unit that Supports Three-Dimensional Teaching and Learning in the Classroom.

In this case study, we describe an alternative storyline design approach that we adopted to translate an informal, out-of-school summer science experience with a strong emphasis on developmental neuroscience and data literacy into a more inclusive, replicable, and scalable experience for formal high school science instruction. Combining elements of problem- and project-based learning, a storyline is a curriculum model that engages students in the application of investigative science and engineering practices to incrementally build conceptual models that explain an observable (anchoring) phenomenon. Published reports on the storyline design process describe procedures and tools that are well suited to the creation of novel instructional units. However, these design methods are difficult to apply to projects aimed at translating pre-existing science experiences and resources into classroom storyline units. In this descriptive case study, we discuss a series of alternative design procedures that we utilized to achieve this adaptation. Our overarching project goal was to create the resources necessary to engage high school students in the construction of a multidimensional explanatory model for an unusual movement disorder that assimilates converging lines of behavioral, neuroanatomical, neurophysiological, molecular genetic, developmental, and cellular data. The methods described in this case study establish a design template for other biomedical scientists who are interested in adopting a storyline approach to bring aspects of their work or educational projects into science classrooms and into closer alignment with a new vision for science teaching and learning articulated in the National Research Council's A Framework for K-12 Science Education and the Next Generation Science Standards.

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