应用团队游戏比赛学习模式提高五年级小学生的协作能力

Oktania Dewantari, Almuntaqo Zainuddin, Ariyani Solekah
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引用次数: 0

摘要

本研究是一项课堂行动研究,旨在确定应用 "团队杰姆斯锦标赛"(TGT)学习模式对提高学生协作技能的影响。本研究在 2023/2024 学年第一学期 SD Muhammadiyah Alam Surya Mentari 的 VA 班进行,共有 11 名学生参加。本研究分两个周期进行。本研究的数据收集方法是记录法和观察法。通过观察法观察学习者的协作能力。在提高每个周期内学习者协作能力平均水平的基础上,采用定量和定性数据分析技术,作为研究成功与否的指标。结果表明,前一周期获得的学生协作技能平均成绩为 49.58%,达到了足够标准,随后第一周期有所提高,获得了 68.80%的平均成绩,达到了良好标准,第二周期获得了 82.23%的平均成绩,达到了非常好的标准。因此,可以得出结论:团队游戏竞赛(TGT)学习模式的应用可以提高学生的协作能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Penerapan Model Pembelajaran Team Games Tournament untuk Meningkatkan Keterampilan Kolaborasi Peserta Didik Kelas V Sekolah Dasar
This study is a classroom action research that aims to determine the effect of applying the Team Gemes Tournament (TGT) learning model on improving student collaboration skills. This research was carried out in the VA class of SD Muhammadiyah Alam Surya Mentari in the first semester of the 2023/2024 Academic Year with a total of 11 students. This research was conducted in two cycles. The data collection methods in this study are documentation methods, and observation. The collaboration ability of learners is observed through the application of observation methods. The existence of data analysis techniques using quantitative and qualitative data analysis techniques based on increasing the average level of collaboration skills of learners in each cycle serves as an indicator of research success. The results showed that the pre-cycle obtained the average results of student collaboration skills of 49.58% with sufficient criteria, then the first cycle increased by obtaining an average of 68.80% with good criteria, and the second cycle obtained an average of 82.23% with very good criteria. Thus, it can be concluded that the application of the Team Games Tournament (TGT) learning model can improve students' collaboration skills.
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