第二人生

Jillian L. Schwaab
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引用次数: 194

摘要

技术背景/目的 第二人生(Second Life)是由林登实验室公司(Linden Labs, Inc.这种身临其境的学习环境已成功用于医学和公共卫生教育。第二人生 "已被用于模拟医患关系、教授临床诊断、灾难训练,甚至虚拟人体解剖。在 "第二人生 "中,用户在虚拟世界中由他们的化身代表。化身是用户在网上自创的动画形象,可以扮演任何角色(医生、病人、护士或教师)并执行编程任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Second Life
Background/Purpose of the Technology Second Life is an internet-based, virtual 3-D world (Web 2.0/Web 3-D dynamic computer-based application), produced by Linden Labs, Inc., in which individuals from anywhere in the real world can interact. This immersive learning environment has been used successfully for medical and public health education. Second Life has been used to model doctor-patient relationships, teach clinical diagnosis, train for disasters, and even virtually tour the human anatomy. In Second Life, users are represented in a virtual world by their avatars. An avatar is an online, self-created, animated characterization of the user that can act in any role (doctor, patient, nurse, or teacher) and perform programmed tasks.
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