{"title":"洛斯阿拉莫斯国际象棋第 2 局(P-K3 之后)已解;黑棋 21 步获胜","authors":"Roger Sayle","doi":"10.3233/icg-240247","DOIUrl":null,"url":null,"abstract":"In a defining event for the field of Artificial Intelligence (AI), the first game of chess skill between a human and computer took place in 1956 (Chess Review (1957) 13–17; The Machine Plays Chess? (1978) Pergamon Press). In this match, Dr Martin Kruskal from Princeton University played White against the MANIAC I computer at Los Alamos Scientific Laboratory in New Mexico, programmed by Paul Stein and Mark Wells. Due to the very limited capacity of computers at the time, which couldn’t handle a full 8×8 chess board, the competitors played “Los Alamos Chess”, a minichess variant using a 6×6 board without bishops. For this game, White played without a queen, opened with P-K3 and ultimately won against the machine opponent in 38 moves. Here we show that Black can force a win in 21 moves.","PeriodicalId":50395,"journal":{"name":"Icga Journal","volume":"36 1","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2024-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Los Alamos chess game 2 (after P-K3) is solved; black wins in 21 moves\",\"authors\":\"Roger Sayle\",\"doi\":\"10.3233/icg-240247\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In a defining event for the field of Artificial Intelligence (AI), the first game of chess skill between a human and computer took place in 1956 (Chess Review (1957) 13–17; The Machine Plays Chess? (1978) Pergamon Press). In this match, Dr Martin Kruskal from Princeton University played White against the MANIAC I computer at Los Alamos Scientific Laboratory in New Mexico, programmed by Paul Stein and Mark Wells. Due to the very limited capacity of computers at the time, which couldn’t handle a full 8×8 chess board, the competitors played “Los Alamos Chess”, a minichess variant using a 6×6 board without bishops. For this game, White played without a queen, opened with P-K3 and ultimately won against the machine opponent in 38 moves. Here we show that Black can force a win in 21 moves.\",\"PeriodicalId\":50395,\"journal\":{\"name\":\"Icga Journal\",\"volume\":\"36 1\",\"pages\":\"\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2024-05-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Icga Journal\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.3233/icg-240247\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Icga Journal","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.3233/icg-240247","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Los Alamos chess game 2 (after P-K3) is solved; black wins in 21 moves
In a defining event for the field of Artificial Intelligence (AI), the first game of chess skill between a human and computer took place in 1956 (Chess Review (1957) 13–17; The Machine Plays Chess? (1978) Pergamon Press). In this match, Dr Martin Kruskal from Princeton University played White against the MANIAC I computer at Los Alamos Scientific Laboratory in New Mexico, programmed by Paul Stein and Mark Wells. Due to the very limited capacity of computers at the time, which couldn’t handle a full 8×8 chess board, the competitors played “Los Alamos Chess”, a minichess variant using a 6×6 board without bishops. For this game, White played without a queen, opened with P-K3 and ultimately won against the machine opponent in 38 moves. Here we show that Black can force a win in 21 moves.
期刊介绍:
The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to:
(1) the current state of game-playing programs for classic and modern board and card games
(2) the current state of virtual, casual and video games
(3) new theoretical developments in game-related research, and
(4) general scientific contributions produced by the study of games.
Also welcome is research on topics such as:
(5) social aspects of computer games
(6) cognitive research of how humans play games
(7) capture and analysis of game data, and
(8) issues related to networked games are invited to submit their contributions.