为数字人类设计轻便易穿的多模式触觉手套

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Zhigeng Pan, Hongyi Ren, Chang Liu, Ming Chen, Mithun Mukherjee, Wenzhen Yang
{"title":"为数字人类设计轻便易穿的多模式触觉手套","authors":"Zhigeng Pan,&nbsp;Hongyi Ren,&nbsp;Chang Liu,&nbsp;Ming Chen,&nbsp;Mithun Mukherjee,&nbsp;Wenzhen Yang","doi":"10.1002/cav.2258","DOIUrl":null,"url":null,"abstract":"<p>Within the field of human–computer interaction, data gloves play an essential role in establishing a connection between virtual and physical environments for the realization of digital human. To enhance the credibility of human-virtual hand interactions, we aim to develop a system incorporating a data glove-embedded technology. Our proposed system collects a wide range of information (temperature, bending, and pressure of fingers) that arise during natural interactions and afterwards reproduce them within the virtual environment. Furthermore, we implement a novel traversal polling technique to facilitate the streamlined aggregation of multi-channel sensors. This mitigates the hardware complexity of the embedded system. The experimental results indicate that the data glove demonstrates a high degree of precision in acquiring real-time hand interaction information, as well as effectively displaying hand posture in real-time using Unity3D. The data glove's lightweight and compact design facilitates its versatile utilization in virtual reality interactions.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design of a lightweight and easy-to-wear hand glove with multi-modal tactile perception for digital human\",\"authors\":\"Zhigeng Pan,&nbsp;Hongyi Ren,&nbsp;Chang Liu,&nbsp;Ming Chen,&nbsp;Mithun Mukherjee,&nbsp;Wenzhen Yang\",\"doi\":\"10.1002/cav.2258\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Within the field of human–computer interaction, data gloves play an essential role in establishing a connection between virtual and physical environments for the realization of digital human. To enhance the credibility of human-virtual hand interactions, we aim to develop a system incorporating a data glove-embedded technology. Our proposed system collects a wide range of information (temperature, bending, and pressure of fingers) that arise during natural interactions and afterwards reproduce them within the virtual environment. Furthermore, we implement a novel traversal polling technique to facilitate the streamlined aggregation of multi-channel sensors. This mitigates the hardware complexity of the embedded system. The experimental results indicate that the data glove demonstrates a high degree of precision in acquiring real-time hand interaction information, as well as effectively displaying hand posture in real-time using Unity3D. The data glove's lightweight and compact design facilitates its versatile utilization in virtual reality interactions.</p>\",\"PeriodicalId\":50645,\"journal\":{\"name\":\"Computer Animation and Virtual Worlds\",\"volume\":\"35 3\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2024-05-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Animation and Virtual Worlds\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cav.2258\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2258","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

在人机交互领域,数据手套在建立虚拟和物理环境之间的联系以实现数字人类方面发挥着至关重要的作用。为了提高人与虚拟手交互的可信度,我们的目标是开发一个包含数据手套嵌入式技术的系统。我们建议的系统收集自然交互过程中产生的各种信息(手指的温度、弯曲和压力),然后在虚拟环境中再现这些信息。此外,我们还采用了一种新颖的遍历轮询技术,以简化多通道传感器的聚合。这减轻了嵌入式系统的硬件复杂性。实验结果表明,数据手套在获取实时手部交互信息方面具有很高的精确度,并能使用 Unity3D 有效地实时显示手部姿态。数据手套的设计轻便小巧,便于在虚拟现实交互中广泛使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of a lightweight and easy-to-wear hand glove with multi-modal tactile perception for digital human

Within the field of human–computer interaction, data gloves play an essential role in establishing a connection between virtual and physical environments for the realization of digital human. To enhance the credibility of human-virtual hand interactions, we aim to develop a system incorporating a data glove-embedded technology. Our proposed system collects a wide range of information (temperature, bending, and pressure of fingers) that arise during natural interactions and afterwards reproduce them within the virtual environment. Furthermore, we implement a novel traversal polling technique to facilitate the streamlined aggregation of multi-channel sensors. This mitigates the hardware complexity of the embedded system. The experimental results indicate that the data glove demonstrates a high degree of precision in acquiring real-time hand interaction information, as well as effectively displaying hand posture in real-time using Unity3D. The data glove's lightweight and compact design facilitates its versatile utilization in virtual reality interactions.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信