基于深度强化学习的双层人群疏散模拟方法

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yong Zhang, Bo Yang, Jianlin Zhu
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引用次数: 0

摘要

现有的人群疏散模拟方法普遍面临着路径规划效率低、疏散过程中行人移动不够逼真等难题。在本研究中,我们提出了一种基于学习曲线-深度确定性策略梯度(LC-DDPG)算法的新型人群疏散路径规划方法。该算法结合了动态经验池和优先经验采样策略,提高了收敛速度,获得了更高的平均奖励,从而有效地实现了全局路径规划。在此基础上,我们引入了一种利用深度强化学习进行人群疏散的双层方法。具体来说,在每个群体中,个体被分为领导者和追随者。在顶层,我们采用 LC-DDPG 算法为领导者执行全局路径规划。同时,在底层,一个增强的社会力模型会引导跟随者在疏散过程中避开障碍物并跟随领导者。我们建立了一个人群疏散模拟平台。实验结果表明,我们提出的方法具有很高的路径规划效率,能在不同场景和人群规模下生成更真实的行人轨迹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A double-layer crowd evacuation simulation method based on deep reinforcement learning

Existing crowd evacuation simulation methods commonly face challenges of low efficiency in path planning and insufficient realism in pedestrian movement during the evacuation process. In this study, we propose a novel crowd evacuation path planning approach based on the learning curve–deep deterministic policy gradient (LC-DDPG) algorithm. The algorithm incorporates dynamic experience pool and a priority experience sampling strategy, enhancing convergence speed and achieving higher average rewards, thus efficiently enabling global path planning. Building upon this foundation, we introduce a double-layer method for crowd evacuation using deep reinforcement learning. Specifically, within each group, individuals are categorized into leaders and followers. At the top layer, we employ the LC-DDPG algorithm to perform global path planning for the leaders. Simultaneously, at the bottom layer, an enhanced social force model guides the followers to avoid obstacles and follow the leaders during evacuation. We implemented a crowd evacuation simulation platform. Experimental results show that our proposed method has high path planning efficiency and can generate more realistic pedestrian trajectories in different scenarios and crowd sizes.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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