针对长期 COVID 和后 COVID 患者实施国内呼吸康复计划的虚拟现实应用:范围审查。

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2024-05-31 DOI:10.2196/52309
Katharina Dalko, Hlynur Andri Elsuson, Ivonne Kalter, Max Zilezinski, Sebastian Hofstetter, Dietrich Stoevesandt, Denny Paulicke, Patrick Jahn
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引用次数: 0

摘要

背景:由于受长期COVID或COVID后病情影响的患者人数众多,解决COVID-19长期影响的关键步骤在于制定和实施灵活、方便的康复计划。虚拟现实(VR)技术为支持传统疗法和个性化居家计划提供了可能:本研究旨在概述针对长期 COVID 和后 COVID 患者开发和实施 VR 辅助呼吸康复计划的现有科学证据,并对结果进行综合分析:我们对 6 个数据库中的研究进行了范围审查。我们采用探索性检索策略对 PubMed、CINAHL、Cochrane、ScienceDirect、Web of Science Social Sciences Citation Index 和 PEDro 进行了检索。该检索的最后一次更新是在 2024 年 2 月,包括同行评议过的关于为慢性阻塞性肺病和长 COVID 或后 COVID 患者提供呼吸康复计划的沉浸式 VR 应用程序的研究。排除标准包括临床或住院环境中的研究、远程医疗、非沉浸式 VR 应用以及灰色文献。本综述共收录了 9 篇出版物。根据乔安娜-布里格斯研究所(JBI)的方法对研究结果进行了提取和总结,并按主题进行了分类。研究主题包括研究特点、物理治疗概念、临床参数以及可用性和可接受性:纳入定性分析的 9 篇论文发表于 2019-2023 年。其中包括 8 项实证研究:其中 4 项采用混合方法设计,3 项为定性研究,1 项采用定量方法。数据分析还包括一篇范围综述。其中 4 项研究的对象是慢性阻塞性肺病患者。这 9 项研究表明,VR 支持的呼吸康复计划在生理和心理参数方面都取得了积极的初步成果。尤其值得注意的是,患者的积极性和依从性得到了提高。然而,不良影响和缺乏可用性是实施这一创新方法的障碍:总之,VR 是一种很有前途的技术,可用于为长期 COVID 和 COVID 后患者实施个性化和灵活的呼吸康复计划。尽管如此,相应的方法仍在开发中,需要更紧密地适应用户的需求。此外,这些证据仅限于试验性研究或少数患者,没有随机对照试验或长期研究作为研究选择的一部分。纳入的研究由 4 组研究人员进行:其中 3 组来自欧洲,1 组来自美国。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality Applications for the Implementation of Domestic Respiratory Rehabilitation Programs for Patients With Long COVID and Post-COVID Condition: Scoping Review.

Background: Due to a high number of patients affected by long COVID or post-COVID condition, an essential step to address the long-term effects of COVID-19 lies in the development and implementation of flexible and accessible rehabilitation programs. Virtual reality (VR) technologies offer the potential to support traditional therapies with individualized at-home programs.

Objective: This study aims to provide an overview of existing scientific evidence on the development and implementation of VR-assisted respiratory rehabilitation programs for patients with long COVID and post-COVID condition and to synthesize the results.

Methods: We conducted a scoping review of studies from 6 databases. PubMed, CINAHL, Cochrane, ScienceDirect, Web of Science Social Sciences Citation Index, and PEDro were searched using an exploratory search strategy. The search, which was last updated in February 2024, included peer-reviewed studies on immersive VR applications providing respiratory rehabilitation programs for patients with chronic obstructive pulmonary disease and long COVID or post-COVID condition. Exclusion criteria were studies in clinical or inpatient settings, telemedicine, nonimmersive VR applications, and gray literature. Nine publications were included in this review. Findings were extracted and summarized from the studies according to the JBI (Joanna Briggs Institute) method and thematically categorized. Topics covered were study characteristics, physiotherapeutic concept, clinical parameters, as well as usability and acceptability.

Results: The 9 publications included in the qualitative analysis were published in 2019-2023. Eight empirical studies were included: 4 followed a mixed methods design, 3 were qualitative studies, and 1 followed a quantitative method. One scoping review was included in the data analyses. Four of the included studies were on patients with chronic obstructive pulmonary disease. The 9 studies demonstrated that VR-supported respiratory rehabilitation programs result in positive initial outcomes in terms of physical as well as psychological parameters. Particularly noteworthy was the increased motivation and compliance of patients. However, adverse effects and lack of usability are the barriers to the implementation of this innovative approach.

Conclusions: Overall, VR is a promising technology for the implementation of individualized and flexible respiratory rehabilitation programs for patients with long COVID and post-COVID condition. Nevertheless, corresponding approaches are still under development and need to be more closely adapted to the needs of users. Further, the evidence was limited to pilot studies or a small number of patients, and no randomized controlled trials or long-term studies were part of the study selection. The included studies were performed by 4 groups of researchers: 3 from Europe and 1 from the United States.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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