{"title":"S-LASSIE:从稀疏图像集合中进行结构和平滑度增强学习,用于三维关节形状重建","authors":"Jingze Feng, Chong He, Guorui Wang, Meili Wang","doi":"10.1002/cav.2277","DOIUrl":null,"url":null,"abstract":"<p>In computer vision, the task of 3D reconstruction from monocular sparse images poses significant challenges, particularly in the field of animal modelling. The diverse morphology of animals, their varied postures, and the variable conditions of image acquisition significantly complicate the task of accurately reconstructing their 3D shape and pose from a monocular image. To address these complexities, we propose S-LASSIE, a novel technique for 3D reconstruction of quadrupeds from monocular sparse images. It requires only 10–30 images of similar breeds for training. To effectively mitigate depth ambiguities inherent in monocular reconstructions, S-LASSIE employs a multi-angle projection loss function. In addition, our approach, which involves fusion and smoothing of bone structures, resolves issues related to disjointed topological structures and uneven connections at junctions, resulting in 3D models with comprehensive topologies and improved visual fidelity. Our extensive experiments on the Pascal-Part and LASSIE datasets demonstrate significant improvements in keypoint transfer, overall 2D IOU and visual quality, with an average keypoint transfer and overall 2D IOU of 59.6% and 86.3%, respectively, which are superior to existing techniques in the field.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"S-LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction\",\"authors\":\"Jingze Feng, Chong He, Guorui Wang, Meili Wang\",\"doi\":\"10.1002/cav.2277\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>In computer vision, the task of 3D reconstruction from monocular sparse images poses significant challenges, particularly in the field of animal modelling. The diverse morphology of animals, their varied postures, and the variable conditions of image acquisition significantly complicate the task of accurately reconstructing their 3D shape and pose from a monocular image. To address these complexities, we propose S-LASSIE, a novel technique for 3D reconstruction of quadrupeds from monocular sparse images. It requires only 10–30 images of similar breeds for training. To effectively mitigate depth ambiguities inherent in monocular reconstructions, S-LASSIE employs a multi-angle projection loss function. In addition, our approach, which involves fusion and smoothing of bone structures, resolves issues related to disjointed topological structures and uneven connections at junctions, resulting in 3D models with comprehensive topologies and improved visual fidelity. Our extensive experiments on the Pascal-Part and LASSIE datasets demonstrate significant improvements in keypoint transfer, overall 2D IOU and visual quality, with an average keypoint transfer and overall 2D IOU of 59.6% and 86.3%, respectively, which are superior to existing techniques in the field.</p>\",\"PeriodicalId\":50645,\"journal\":{\"name\":\"Computer Animation and Virtual Worlds\",\"volume\":\"35 3\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2024-05-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Animation and Virtual Worlds\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cav.2277\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2277","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
S-LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction
In computer vision, the task of 3D reconstruction from monocular sparse images poses significant challenges, particularly in the field of animal modelling. The diverse morphology of animals, their varied postures, and the variable conditions of image acquisition significantly complicate the task of accurately reconstructing their 3D shape and pose from a monocular image. To address these complexities, we propose S-LASSIE, a novel technique for 3D reconstruction of quadrupeds from monocular sparse images. It requires only 10–30 images of similar breeds for training. To effectively mitigate depth ambiguities inherent in monocular reconstructions, S-LASSIE employs a multi-angle projection loss function. In addition, our approach, which involves fusion and smoothing of bone structures, resolves issues related to disjointed topological structures and uneven connections at junctions, resulting in 3D models with comprehensive topologies and improved visual fidelity. Our extensive experiments on the Pascal-Part and LASSIE datasets demonstrate significant improvements in keypoint transfer, overall 2D IOU and visual quality, with an average keypoint transfer and overall 2D IOU of 59.6% and 86.3%, respectively, which are superior to existing techniques in the field.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.