基于 SPH 的双粒子泥石流模拟

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jiaxiu Zhang, Meng Yang, Xiaomin Li, Qun'ou Jiang, Heng Zhang, Weiliang Meng
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引用次数: 0

摘要

泥石流是一种破坏性极强的自然灾害,需要精确的模拟和预测。现有的模拟方法往往过于简化,忽略了三维复杂性和多相流体的相互作用,也缺乏对土壤条件的全面考虑。为了提高精度,我们提出了一种基于平滑粒子流体力学(SPH)的新型双粒子泥石流模拟方法。我们的方法采用了一个复杂的双粒子模型,将泥石流动力学与 SPH 相结合,有效地模拟了流固相互作用。该模型考虑了各种土壤因素,将地形分为可变区和固定区,并结合了土壤影响因素,以实现逼真的模拟。通过动态更新位置和重构曲面,并采用 GPU 和哈希查找加速方法,我们实现了精确模拟并显著提高了效率。实验结果验证了我们的方法在不同条件下的有效性,使其在自然灾害管理的泥石流风险评估中具有重要价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Two-particle debris flow simulation based on SPH

Debris flow is a highly destructive natural disaster, necessitating accurate simulation and prediction. Existing simulation methods tend to be overly simplified, neglecting the three-dimensional complexity and multiphase fluid interactions, and they also lack comprehensive consideration of soil conditions. We propose a novel two-particle debris flow simulation method based on smoothed particle hydrodynamics (SPH) for enhanced accuracy. Our method employs a sophisticated two-particle model coupling debris flow dynamics with SPH to simulate fluid-solid interaction effectively, which considers various soil factors, dividing terrain into variable and fixed areas, incorporating soil impact factors for realistic simulation. By dynamically updating positions and reconstructing surfaces, and employing GPU and hash lookup acceleration methods, we achieve accurate simulation with significantly efficiency. Experimental results validate the effectiveness of our method across different conditions, making it valuable for debris flow risk assessment in natural disaster management.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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