西班牙大学生在线游戏动机问卷的心理测量特性。

IF 2.9 4区 心理学 Q1 PSYCHOLOGY
Alexandre Infanti, Carlos Valls-Serrano, Joël Billieux, José C Perales
{"title":"西班牙大学生在线游戏动机问卷的心理测量特性。","authors":"Alexandre Infanti, Carlos Valls-Serrano, Joël Billieux, José C Perales","doi":"10.1017/SJP.2024.16","DOIUrl":null,"url":null,"abstract":"<p><p>This study investigates the psychometric properties of the Spanish version of the Motives for Online Gaming Questionnaire (MOGQ). We explored the factor structure and construct validity of the MOGQ through its relationships with gaming disorder symptoms (IGD-20) and impulsivity traits. We also analyzed if sociodemographic variables and gaming habits were related to gaming motives. An online cross-sectional survey was completed by 845 college students. Structure validity was examined using a combination of exploratory and confirmatory factor analyses, which supported a bifactor model composed of a general motivation factor and six uncorrelated factors (a mixed factor composed of escape and coping, competition, recreation, skill, social, and fantasy). Omega-hierarchical and omega coefficients were used to determine reliability of the MOGQ. The scale presented acceptable reliability for the general factor (ω<sub>h</sub> = .79) and the specific factor scores (social ω = .79, escape/coping ω = .81, competition ω = .79, skill ω = .84, fantasy ω = .82, and recreation ω = .70). Positive associations were observed between the MOGQ and the IGD-20 symptoms, with escape/coping (<i>r</i> = .48) and fantasy (<i>r</i> =.40) showing the strongest ones. Null or low correlations were observed with impulsivity traits. Motives to play varied significantly across genders. These findings provide evidence that the Spanish version of the MOGQ is a reliable and valid tool to assess motives to play online games.</p>","PeriodicalId":54309,"journal":{"name":"Spanish Journal of Psychology","volume":"27 ","pages":"e16"},"PeriodicalIF":2.9000,"publicationDate":"2024-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students.\",\"authors\":\"Alexandre Infanti, Carlos Valls-Serrano, Joël Billieux, José C Perales\",\"doi\":\"10.1017/SJP.2024.16\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>This study investigates the psychometric properties of the Spanish version of the Motives for Online Gaming Questionnaire (MOGQ). We explored the factor structure and construct validity of the MOGQ through its relationships with gaming disorder symptoms (IGD-20) and impulsivity traits. We also analyzed if sociodemographic variables and gaming habits were related to gaming motives. An online cross-sectional survey was completed by 845 college students. Structure validity was examined using a combination of exploratory and confirmatory factor analyses, which supported a bifactor model composed of a general motivation factor and six uncorrelated factors (a mixed factor composed of escape and coping, competition, recreation, skill, social, and fantasy). Omega-hierarchical and omega coefficients were used to determine reliability of the MOGQ. The scale presented acceptable reliability for the general factor (ω<sub>h</sub> = .79) and the specific factor scores (social ω = .79, escape/coping ω = .81, competition ω = .79, skill ω = .84, fantasy ω = .82, and recreation ω = .70). Positive associations were observed between the MOGQ and the IGD-20 symptoms, with escape/coping (<i>r</i> = .48) and fantasy (<i>r</i> =.40) showing the strongest ones. Null or low correlations were observed with impulsivity traits. Motives to play varied significantly across genders. These findings provide evidence that the Spanish version of the MOGQ is a reliable and valid tool to assess motives to play online games.</p>\",\"PeriodicalId\":54309,\"journal\":{\"name\":\"Spanish Journal of Psychology\",\"volume\":\"27 \",\"pages\":\"e16\"},\"PeriodicalIF\":2.9000,\"publicationDate\":\"2024-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Spanish Journal of Psychology\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.1017/SJP.2024.16\",\"RegionNum\":4,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Spanish Journal of Psychology","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1017/SJP.2024.16","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY","Score":null,"Total":0}
引用次数: 0

摘要

本研究调查了西班牙文版网络游戏动机问卷(MOGQ)的心理测量特性。我们通过MOGQ与游戏障碍症状(IGD-20)和冲动特质之间的关系,探讨了MOGQ的因子结构和构建有效性。我们还分析了社会人口变量和游戏习惯是否与游戏动机有关。845 名大学生完成了在线横断面调查。我们采用探索性和确认性因子分析相结合的方法对结构有效性进行了检验,结果支持由一个一般动机因子和六个非相关因子(由逃避和应对、竞争、娱乐、技能、社交和幻想组成的混合因子)组成的双因子模型。Ω-层次系数和Ω系数用于确定 MOGQ 的信度。该量表的一般因子(ωh = .79)和特定因子得分(社交 ω = .79、逃避/应对 ω = .81、竞争 ω = .79、技能 ω = .84、幻想 ω = .82、娱乐 ω = .70)的信度均可接受。MOGQ 与 IGD-20 症状之间存在正相关,其中逃避/应付(r = 0.48)和幻想(r = 0.40)的相关性最强。与冲动特质之间的相关性为零或很低。不同性别的游戏动机差异很大。这些研究结果证明,西班牙文版 MOGQ 是评估网络游戏动机的可靠而有效的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students.

This study investigates the psychometric properties of the Spanish version of the Motives for Online Gaming Questionnaire (MOGQ). We explored the factor structure and construct validity of the MOGQ through its relationships with gaming disorder symptoms (IGD-20) and impulsivity traits. We also analyzed if sociodemographic variables and gaming habits were related to gaming motives. An online cross-sectional survey was completed by 845 college students. Structure validity was examined using a combination of exploratory and confirmatory factor analyses, which supported a bifactor model composed of a general motivation factor and six uncorrelated factors (a mixed factor composed of escape and coping, competition, recreation, skill, social, and fantasy). Omega-hierarchical and omega coefficients were used to determine reliability of the MOGQ. The scale presented acceptable reliability for the general factor (ωh = .79) and the specific factor scores (social ω = .79, escape/coping ω = .81, competition ω = .79, skill ω = .84, fantasy ω = .82, and recreation ω = .70). Positive associations were observed between the MOGQ and the IGD-20 symptoms, with escape/coping (r = .48) and fantasy (r =.40) showing the strongest ones. Null or low correlations were observed with impulsivity traits. Motives to play varied significantly across genders. These findings provide evidence that the Spanish version of the MOGQ is a reliable and valid tool to assess motives to play online games.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Spanish Journal of Psychology
Spanish Journal of Psychology Arts and Humanities-Language and Linguistics
CiteScore
3.60
自引率
0.00%
发文量
44
期刊介绍: The Spanish Journal of Psychology is published with the aim of promoting the international dissemination of relevant empirical research and theoretical and methodological proposals in the various areas of specialization within psychology. The first Spanish journal with an international scope published entirely in English.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信