基于骨骼结构的人体运动可视化和分类:运动锻炼分析和方法比较的神经网络方法

Q4 Computer Science
V.O. Kuzevanov, D. V. Tikhomirova
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引用次数: 0

摘要

本文作者回顾并比较了现有的各种人体动作识别(HAR)方法,分析了从视频流中提取人体骨骼结构的平台的优缺点,并评估了视觉呈现在动作分析过程中的重要性。本文介绍了基于骨骼结构固有的可解释性和视觉表现力的 HAR 方法之一的实施实例。在这项工作中,设计并实施了一个用于人体活动分类的具有长短期记忆(LSTM)的特设网络,并在体育锻炼领域对其进行了训练和测试。LSTM 融合了记忆单元和门控机制,不仅能缓解梯度消失问题,还能使 LSTM 有选择性地保留和利用扩展序列中的相关信息,从而使其在具有复杂时间依赖性的任务中非常有效。梯度消失的问题在深度神经网络中非常常见,因为如果在网络训练过程中误差被反向传播,梯度就会在网络各层到达初始层时强烈下降。这可能导致初始层的权重实际上没有更新,从而使这些层的训练无法进行或减慢进程。由此产生的解决方案可用于创建实时虚拟健身助手。由此产生的解决方案可用于创建实时虚拟健身助手。此外,这种方法还可用于创建可视化人体骨骼结构的交互式培训应用程序、医学和康复领域的运动分析和监测系统,以及开发基于人体部位运动可视化数据分析的访问控制安全系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualization and Classification of Human Movements Based on Skeletal Structure: A Neural Network Approach to Sport Exercise Analysis and Comparison of Methodologies
The authors of the paper review and compare different existing approaches to Human Action Recognition (HAR), analyze the advantages and disadvantages of platforms for extracting human skeletal structure from video stream, and evaluate the importance of visual representation in the motion analysis process. This paper presents an example implementation of one of the approaches to HAR based on the use of interpretability and visual expressiveness inherent in skeletal structures. In this work, an ad hoc network with Long Short-Term Memory (LSTM) for human activity classification is designed and implemented, which has been trained and tested in the domain of sports exercises. LSTM incorporation of memory cells and gating mechanisms not only mitigates the vanishing gradient problem but also enables LSTMs to selectively retain and utilize relevant information over extended sequences, making them highly effective in tasks with complex temporal dependencies. The problem with a fading gradient is quite common in deep neural networks and is that if the error is back propagated during the training of the network, the gradient can decrease strongly as it travels through the layers of the network to the initial layers. This can lead to the fact that the weights in the initial layers are practically not updated, which makes training of these layers impossible or slows down its process. The resulting solution can be used to create a real-time virtual fitness assistant. The resulting solution can be used to create a real-time virtual fitness assistant. In addition, this approach will make it possible to create interactive training applications with visualization of human skeletal structure, motion analysis and monitoring systems in the field of medicine and rehabilitation, as well as for the development of security systems with access control based on the analysis of visual data on the movement of human body parts.
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来源期刊
Scientific Visualization
Scientific Visualization Computer Science-Computer Vision and Pattern Recognition
CiteScore
1.30
自引率
0.00%
发文量
20
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