用设计师思维和交互式机器教学学习主观知识

Yaliang Chuang, Poyang David Huang
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引用次数: 0

摘要

美学是设计的一个重要方面,在创作过程和客户对结果的感知中起着至关重要的作用。然而,美学表达具有高度的主观性和细微差别。它往往要依靠设计师的经验和多次试验才能获得成功。我们的研究首先调查了设计师和艺术家如何策划审美材料并在日常实践中加以利用。在此基础上,我们运用兰利的类人学习框架开发了一个交互式风格代理系统。该系统旨在学习设计师的美学专业知识,并利用人工智能的能力来增强从业者的创造力。在本文中,我们以排版海报为例,对我们的原型进行了初步评估。结果表明,我们的系统提供了一个模块化结构,可以毫不费力地注释用户的主观感受,并通过表现使可视化易于解读。总之,该系统可以帮助用户提高审美意识,拓展设计空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning Subjective Knowledge with Designer-Like Thinking and Interactive Machine Teaching
Aesthetics is a crucial aspect of design that plays a critical role in the creation process and customers' perception of outcomes. However, aesthetic expressions are highly subjective and nuanced. It often relies on designers' experiences and many trials and errors to get it right. Our research first investigated how designers and artists curated aesthetic materials and utilized them in their daily practice. Based on the result, we applied Langley's human-like learning framework to develop an interactive Style Agent system. It aims to learn designers' aesthetic expertise and utilize AI's capability to empower practitioner's creativity. In this paper, we used typographic posters as examples and conducted a preliminary evaluation of our prototype. The results showed that our system provided a modular structure for effortlessly annotating users' subjective perceptions and making the visualizations easy to interpret through performance. Overall, it acts as a facilitator to help enhance their own aesthetic awareness and empowers them to expand their design space.
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