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引用次数: 0
摘要
考虑一个表示社交网络的图 G,假设每个节点最初都是蓝色或白色(对应于它对某个话题的看法)。在每一轮中,所有节点都会同时将自己的颜色更新为邻域中最常见的颜色。如果节点在平局情况下保持自己的颜色,则称为多数模型(MM);如果节点以 1/2 的概率选择蓝色,否则选择白色,则称为随机多数模型(RMM)。我们研究了上述模型的收敛特性,包括稳定时间、周期性和稳定配置的数量。特别是,我们证明了 RMM 的稳定时间可以是图大小的指数级,这与之前已知的 MM 稳定时间的多项式约束不同。我们提供了一些关于获胜集最小大小的约束,获胜集是指在初始着色中对一种颜色达成一致的节点集,这些节点集强制要求过程以所有节点共享该颜色的着色结束。此外,我们还计算了在循环图上随机初始着色的蓝色节点的预期最终数量,在随机初始着色中,每个节点都以某种固定概率被独立着色为蓝色。最后,我们进行了一些实验,这些实验补充了我们的理论发现,也让我们研究了模型的其他方面。
Majority opinion diffusion: when tie-breaking rule matters
Consider a graph G, which represents a social network, and assume that initially each node is either blue or white (corresponding to its opinion on a certain topic). In each round, all nodes simultaneously update their color to the most frequent color in their neighborhood. This is called the Majority Model (MM) if a node keeps its color in case of a tie and the Random Majority Model (RMM) if it chooses blue with probability 1/2 and white otherwise. We study the convergence properties of the above models, including stabilization time, periodicity, and the number of stable configurations. In particular, we prove that the stabilization time in RMM can be exponential in the size of the graph, which is in contrast with the previously known polynomial bound on the stabilization time of MM. We provide some bounds on the minimum size of a winning set, which is a set of nodes whose agreement on a color in the initial coloring enforces the process to end in a coloring where all nodes share that color. Furthermore, we calculate the expected final number of blue nodes for a random initial coloring, where each node is colored blue independently with some fixed probability, on cycle graphs. Finally, we conduct some experiments which complement our theoretical findings and also let us investigate other aspects of the models.
期刊介绍:
This is the official journal of the International Foundation for Autonomous Agents and Multi-Agent Systems. It provides a leading forum for disseminating significant original research results in the foundations, theory, development, analysis, and applications of autonomous agents and multi-agent systems. Coverage in Autonomous Agents and Multi-Agent Systems includes, but is not limited to:
Agent decision-making architectures and their evaluation, including: cognitive models; knowledge representation; logics for agency; ontological reasoning; planning (single and multi-agent); reasoning (single and multi-agent)
Cooperation and teamwork, including: distributed problem solving; human-robot/agent interaction; multi-user/multi-virtual-agent interaction; coalition formation; coordination
Agent communication languages, including: their semantics, pragmatics, and implementation; agent communication protocols and conversations; agent commitments; speech act theory
Ontologies for agent systems, agents and the semantic web, agents and semantic web services, Grid-based systems, and service-oriented computing
Agent societies and societal issues, including: artificial social systems; environments, organizations and institutions; ethical and legal issues; privacy, safety and security; trust, reliability and reputation
Agent-based system development, including: agent development techniques, tools and environments; agent programming languages; agent specification or validation languages
Agent-based simulation, including: emergent behavior; participatory simulation; simulation techniques, tools and environments; social simulation
Agreement technologies, including: argumentation; collective decision making; judgment aggregation and belief merging; negotiation; norms
Economic paradigms, including: auction and mechanism design; bargaining and negotiation; economically-motivated agents; game theory (cooperative and non-cooperative); social choice and voting
Learning agents, including: computational architectures for learning agents; evolution, adaptation; multi-agent learning.
Robotic agents, including: integrated perception, cognition, and action; cognitive robotics; robot planning (including action and motion planning); multi-robot systems.
Virtual agents, including: agents in games and virtual environments; companion and coaching agents; modeling personality, emotions; multimodal interaction; verbal and non-verbal expressiveness
Significant, novel applications of agent technology
Comprehensive reviews and authoritative tutorials of research and practice in agent systems
Comprehensive and authoritative reviews of books dealing with agents and multi-agent systems.