颠覆 MMORPG 游戏:探索和重新谈判元宇宙中的最终用户许可协议

Pin Lean Lau
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摘要

本文探讨了与提供/托管大型多人在线角色扮演游戏的游戏平台有关的关键法律问题。由于我们正在进入互联网的下一个时代--Web3.0--以及在这一空间内运营的 Metaverses 的出现,本文对平台中使用的最终用户许可协议(EULA)的关键方面进行了探究,这些关键方面可能需要重新谈判。首先,在去中心化的 Web3.0 Metaverse 中,我们如何协调游戏平台的法律监管地位?其次,相对于该领域的 EULA,如何保护游戏平台最终用户的权利?第三,鉴于去中心化的 Web3.0 元宇宙,现有 EULAs 中的哪些具体方面可能需要重新谈判?本文将利用暴雪娱乐公司(Blizzard Entertainment Inc.
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Disrupting MMORPGs gaming: Exploring and renegotiating end-user license agreements in the Metaverse
This paper explores key legal issues surrounding gaming platforms that provide/host Massive Multiplayer Online Role-Playing Games. Since we are entering the next epoch of the Internet, Web3.0 – and the emergence of Metaverses that operate within this space, this paper conducts an inquiry into the key facets of end-user license agreements (EULAs) used in the platforms that may likely need to be renegotiated. Firstly, how do we reconcile the legal regulatory status of gaming platforms in a decentralized Web3.0 Metaverse? Secondly, how can the rights of end users of gaming platforms be protected vis-à-vis the EULAs in this space? And thirdly, what specific aspects in existing EULAs are likely needed to be renegotiated in light of a decentralized Web3.0 Metaverse? This paper will utilize a case study using the EULAs of Blizzard Entertainment Inc. and provide a possible reformulation of specific terms and conditions of EULAs.
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