{"title":"颠覆 MMORPG 游戏:探索和重新谈判元宇宙中的最终用户许可协议","authors":"Pin Lean Lau","doi":"10.1177/20555636241246188","DOIUrl":null,"url":null,"abstract":"This paper explores key legal issues surrounding gaming platforms that provide/host Massive Multiplayer Online Role-Playing Games. Since we are entering the next epoch of the Internet, Web3.0 – and the emergence of Metaverses that operate within this space, this paper conducts an inquiry into the key facets of end-user license agreements (EULAs) used in the platforms that may likely need to be renegotiated. Firstly, how do we reconcile the legal regulatory status of gaming platforms in a decentralized Web3.0 Metaverse? Secondly, how can the rights of end users of gaming platforms be protected vis-à-vis the EULAs in this space? And thirdly, what specific aspects in existing EULAs are likely needed to be renegotiated in light of a decentralized Web3.0 Metaverse? This paper will utilize a case study using the EULAs of Blizzard Entertainment Inc. and provide a possible reformulation of specific terms and conditions of EULAs.","PeriodicalId":290697,"journal":{"name":"Journal of Strategic Contracting and Negotiation","volume":"14 5","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Disrupting MMORPGs gaming: Exploring and renegotiating end-user license agreements in the Metaverse\",\"authors\":\"Pin Lean Lau\",\"doi\":\"10.1177/20555636241246188\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper explores key legal issues surrounding gaming platforms that provide/host Massive Multiplayer Online Role-Playing Games. Since we are entering the next epoch of the Internet, Web3.0 – and the emergence of Metaverses that operate within this space, this paper conducts an inquiry into the key facets of end-user license agreements (EULAs) used in the platforms that may likely need to be renegotiated. Firstly, how do we reconcile the legal regulatory status of gaming platforms in a decentralized Web3.0 Metaverse? Secondly, how can the rights of end users of gaming platforms be protected vis-à-vis the EULAs in this space? And thirdly, what specific aspects in existing EULAs are likely needed to be renegotiated in light of a decentralized Web3.0 Metaverse? This paper will utilize a case study using the EULAs of Blizzard Entertainment Inc. and provide a possible reformulation of specific terms and conditions of EULAs.\",\"PeriodicalId\":290697,\"journal\":{\"name\":\"Journal of Strategic Contracting and Negotiation\",\"volume\":\"14 5\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-05-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Strategic Contracting and Negotiation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/20555636241246188\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Strategic Contracting and Negotiation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/20555636241246188","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本文探讨了与提供/托管大型多人在线角色扮演游戏的游戏平台有关的关键法律问题。由于我们正在进入互联网的下一个时代--Web3.0--以及在这一空间内运营的 Metaverses 的出现,本文对平台中使用的最终用户许可协议(EULA)的关键方面进行了探究,这些关键方面可能需要重新谈判。首先,在去中心化的 Web3.0 Metaverse 中,我们如何协调游戏平台的法律监管地位?其次,相对于该领域的 EULA,如何保护游戏平台最终用户的权利?第三,鉴于去中心化的 Web3.0 元宇宙,现有 EULAs 中的哪些具体方面可能需要重新谈判?本文将利用暴雪娱乐公司(Blizzard Entertainment Inc.
Disrupting MMORPGs gaming: Exploring and renegotiating end-user license agreements in the Metaverse
This paper explores key legal issues surrounding gaming platforms that provide/host Massive Multiplayer Online Role-Playing Games. Since we are entering the next epoch of the Internet, Web3.0 – and the emergence of Metaverses that operate within this space, this paper conducts an inquiry into the key facets of end-user license agreements (EULAs) used in the platforms that may likely need to be renegotiated. Firstly, how do we reconcile the legal regulatory status of gaming platforms in a decentralized Web3.0 Metaverse? Secondly, how can the rights of end users of gaming platforms be protected vis-à-vis the EULAs in this space? And thirdly, what specific aspects in existing EULAs are likely needed to be renegotiated in light of a decentralized Web3.0 Metaverse? This paper will utilize a case study using the EULAs of Blizzard Entertainment Inc. and provide a possible reformulation of specific terms and conditions of EULAs.