与虚拟病人进行可信的教育性对话

Linda Graf, Philipp Sykownik, Gertraud Gradl-Dietsch, Maic Masuch
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引用次数: 0

摘要

虚拟现实(VR)技术允许在医学教育中设计和应用逼真但适应性强的学习环境。与非计算机化的干预措施相比,虚拟病人系统尤其具有后勤和方法上的优势。然而,由于任何教育领域都会对学习目标、学习成果测量和应用设计提出要求,因此有关其有效性的证据并不完整。在此背景下,我们介绍了一个 VR 培训应用程序的初步评估结果,该应用程序利用虚拟病人进行临床访谈,以诊断儿童和青少年的精神障碍。评估的重点是与虚拟病人的外观和自然语言能力相关的设计元素。结果表明,我们的虚拟病人设计可信度很高,对话系统也令人满意。然而,对话流程需要优化。我们讨论了学习者与虚拟病人在 VR 中互动的设计方向和潜在改进,并讨论了未来评估我们方法有效性的操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards believable and educational conversations with virtual patients
Virtual Reality (VR) technology allows the design and application of realistic but adaptive learning environments in medical education. In particular, virtual patient systems have logistical and methodological advantages compared to non-computerized interventions. However, evidence for their effectiveness is fragmented as any educational domain introduces its requirements regarding learning goals, measurements of learning outcomes, and application design. In this context, we present preliminary results of evaluating a VR training application for conducting a clinical interview to diagnose mental disorders in children and adolescents using virtual patients. The evaluation focuses on design elements related to the virtual patient’s appearance and natural language capabilities. Our results indicate that our virtual patient design is highly believable and that our dialog system is satisfying. However, conversational flow requires optimization. We discuss design directions and potential enhancements for learner-virtual patient interactions in VR and address future operations to evaluate the effectiveness of our approach.
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