沉浸--新媒体和旧抱负

Ian Christie
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引用次数: 0

摘要

随着身临其境的展览和娱乐活动成为一种时尚,我们应该记住,它们有着悠久的历史, 可以追溯到 18 世纪的全景图和维多利亚时代的许多光学新产品,直至电影和随后的尝试, 使之成为一种更加身临其境的体验。最近,人们从科幻小说中引入了网络空间和元宇宙的概念,来描述现在通过数字媒体获得的虚拟体验。补救理论应能解释这些概念及其明显的流行性,然而,文化和美学上对这种空间幻觉的敌意几乎与新媒体本身一样古老,并在身临其境的展览中再次出现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersion – new media and old ambitions
As immersive exhibitions and entertainments have become fashionable, it should be remembered that they have a long history, stretching back to the panoramas of the 18th century and the many optical novelties of the Victorian era, leading up to cinema and subsequent attempts to make this a more immersive experience. More recently, the concepts of cyberspace and the metaverse have been imported from science fiction to describe virtual experiences now available through digital media. Remediation theory should explain these, as well as their evident popularity, yet cultural and aesthetic hostility to such spatial illusions is almost as old as the new media themselves, and has reappeared in response to immersive exhibitions.
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CiteScore
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