用于地形着色的环境遮蔽

Q3 Earth and Planetary Sciences
Bernhard Jenny
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引用次数: 0

摘要

环境遮挡被广泛应用于计算机图形学中,以突出三维场景中被强光遮挡的区域。在地图上,环境遮挡可增加阴影浮雕图像的空间深度和细微纹理。使用 Eduard 浮雕着色应用程序,可以根据数字高程模型计算出地图的环境闭塞图像。本文说明了环境遮挡在制图地形着色中的应用,并介绍了两种扩展方法:(1) 定向环境遮挡,用于照明方向的调制;(2) 缩小环境遮挡,用于亮度一致的谷底。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ambient Occlusion for Terrain Shading
Ambient occlusion is widely used in computer graphics to accentuate areas in a three-dimensional scene that are hidden from bright lighting. On maps, ambient occlusion adds spatial depth and nuanced texture to shaded relief images. Ambient occlusion images for maps can be calculated from digital elevation models using the Eduard relief shading application. This paper illustrates the use of ambient occlusion for cartographic terrain shading and introduces two extensions: (1) oriented ambient occlusion for modulation with a direction of illumination, and (2) reduced ambient occlusion for valley bottoms with consistent brightness.
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来源期刊
Cartographic Perspectives
Cartographic Perspectives Environmental Science-Environmental Science (all)
CiteScore
1.00
自引率
0.00%
发文量
11
期刊介绍: Cartographic Perspectives is an international journal devoted to the study and practice of cartography in all its diversity. - Creative and innovative work encouraged - Full-text index available via EBSCO Academic Search Complete - Color figures at no cost to author - Indexed by Elsevier - Manuscript reviews to Authors in 6 weeks
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