{"title":"通过机器学习增强玩家发现功能","authors":"Nithin M, Dr. S. Nagasundaram","doi":"10.48175/ijarsct-18412","DOIUrl":null,"url":null,"abstract":"Forecasting the number of Olympic medals for each nation is highly relevant for different stakeholders: Ex ante, sports betting companies can determine the odds while sponsors and media companies can allocate their resources to promising teams. Ex post, sports politicians and managers can benchmark the performance of their teams and evaluate the drivers of success. To significantly increase the Olympic medal forecasting accuracy, we apply machine learning, more specifically a two-staged, thus outperforming more traditional naïve forecast for three previous Olympics held in the past years.\nIn our project best player is predicted by algorithms namely Naïve Bayes (NB) as existing and K Nearest Neighbor (KNN) as proposed system and compared in terms of Accuracy. From the results obtained its proved that proposed KNN works better than existing NB. This project aims to develop a machine learning solution in Python for searching and ranking the best players based on their performance metrics.\n The project involves collecting and preprocessing relevant player data, including statistics and attributes. Various machine learning algorithms, such as regression or ranking models, are explored to predict player performance. The trained model is then deployed to make real-time predictions, assisting sports teams or gaming platforms in selecting the most suitable players. The project highlights the potential of machine learning in optimizing player selection processes, offering a scalable and data-driven approach to identifying top performers.","PeriodicalId":472960,"journal":{"name":"International Journal of Advanced Research in Science, Communication and Technology","volume":"49 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhanced Player Discovery via Machine Learning\",\"authors\":\"Nithin M, Dr. S. Nagasundaram\",\"doi\":\"10.48175/ijarsct-18412\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Forecasting the number of Olympic medals for each nation is highly relevant for different stakeholders: Ex ante, sports betting companies can determine the odds while sponsors and media companies can allocate their resources to promising teams. Ex post, sports politicians and managers can benchmark the performance of their teams and evaluate the drivers of success. To significantly increase the Olympic medal forecasting accuracy, we apply machine learning, more specifically a two-staged, thus outperforming more traditional naïve forecast for three previous Olympics held in the past years.\\nIn our project best player is predicted by algorithms namely Naïve Bayes (NB) as existing and K Nearest Neighbor (KNN) as proposed system and compared in terms of Accuracy. From the results obtained its proved that proposed KNN works better than existing NB. This project aims to develop a machine learning solution in Python for searching and ranking the best players based on their performance metrics.\\n The project involves collecting and preprocessing relevant player data, including statistics and attributes. Various machine learning algorithms, such as regression or ranking models, are explored to predict player performance. The trained model is then deployed to make real-time predictions, assisting sports teams or gaming platforms in selecting the most suitable players. The project highlights the potential of machine learning in optimizing player selection processes, offering a scalable and data-driven approach to identifying top performers.\",\"PeriodicalId\":472960,\"journal\":{\"name\":\"International Journal of Advanced Research in Science, Communication and Technology\",\"volume\":\"49 3\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-05-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Advanced Research in Science, Communication and Technology\",\"FirstCategoryId\":\"0\",\"ListUrlMain\":\"https://doi.org/10.48175/ijarsct-18412\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Advanced Research in Science, Communication and Technology","FirstCategoryId":"0","ListUrlMain":"https://doi.org/10.48175/ijarsct-18412","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
预测每个国家的奥运奖牌数与不同的利益相关者密切相关:事前,体育博彩公司可以确定赔率,而赞助商和媒体公司则可以将资源分配给有潜力的队伍。事后,体育政治家和管理者可以为其团队的表现制定基准,并评估成功的驱动因素。为了大幅提高奥运奖牌预测的准确性,我们应用了机器学习,更具体地说是两阶段机器学习,从而在过去几年举行的三届奥运会上超越了传统的天真预测。从获得的结果来看,拟议的 KNN 比现有的 NB 效果更好。本项目旨在用 Python 开发一种机器学习解决方案,用于根据最佳球员的表现指标对其进行搜索和排名。该项目涉及收集和预处理相关球员数据,包括统计数据和属性。探索各种机器学习算法,如回归或排名模型,以预测球员的表现。然后部署训练好的模型进行实时预测,协助运动队或游戏平台选择最合适的球员。该项目凸显了机器学习在优化球员选拔流程方面的潜力,提供了一种可扩展的数据驱动方法来识别表现最出色的球员。
Forecasting the number of Olympic medals for each nation is highly relevant for different stakeholders: Ex ante, sports betting companies can determine the odds while sponsors and media companies can allocate their resources to promising teams. Ex post, sports politicians and managers can benchmark the performance of their teams and evaluate the drivers of success. To significantly increase the Olympic medal forecasting accuracy, we apply machine learning, more specifically a two-staged, thus outperforming more traditional naïve forecast for three previous Olympics held in the past years.
In our project best player is predicted by algorithms namely Naïve Bayes (NB) as existing and K Nearest Neighbor (KNN) as proposed system and compared in terms of Accuracy. From the results obtained its proved that proposed KNN works better than existing NB. This project aims to develop a machine learning solution in Python for searching and ranking the best players based on their performance metrics.
The project involves collecting and preprocessing relevant player data, including statistics and attributes. Various machine learning algorithms, such as regression or ranking models, are explored to predict player performance. The trained model is then deployed to make real-time predictions, assisting sports teams or gaming platforms in selecting the most suitable players. The project highlights the potential of machine learning in optimizing player selection processes, offering a scalable and data-driven approach to identifying top performers.