在三级学术医院重症监护室护士教育课程中采用增强现实技术:混合方法研究。

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2024-05-23 DOI:10.2196/54188
Suyoung Yoo, Sejin Heo, Soojin Song, Aeyoung Park, Hyunchung Cho, Yuna Kim, Won Chul Cha, Kyeongsug Kim, Meong Hi Son
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引用次数: 0

摘要

背景:在 COVID-19 大流行给传统医学教育带来挑战之后,对创新教学方法的需求激增。护士培训注重动手实践和自主学习,但传统方法在这方面遇到了巨大障碍。增强现实(AR)为解决这一问题提供了潜在的解决方案:本研究旨在开发、介绍和评估一项专为护士设计的基于 AR 的教育计划,重点关注其促进动手实践和自主学习的潜力:方法:根据 Kern 六步框架,开发了基于 AR 的护理教育课程。首先,我们通过访谈和文献综述确定了传统教学方法所面临的挑战。访谈强调了实践操作和现场自主学习以及远程反馈的必要性。专家培训师和研究人员确定了该平台的培训目标,重点是呼吸机和体外膜氧合系统的使用。重症监护护士参与了 AR 教育的评估。然后,我们使用系统可用性量表和技术接受模型,对同意测试新平台的重症监护护士进行了 AR 培训的可用性和可接受性评估。此外,选定的参与者还通过半结构式访谈提供了更深入的见解:本研究强调了为重症监护室护士实施基于 AR 的教育计划的可行性和主要考虑因素,重点关注该平台的培训目标。该项目使用 Microsoft Dynamics 365 Guides 和 HoloLens 2 实施,历时 2 个月,共培训了 28 名参与者。通过对培训师和受训人员的访谈收集到的反馈表明,培训效果良好。受训人员特别提到,他们发现 AR 对实践学习特别有用,并对其逼真性和重复练习的能力表示赞赏。不过,也有学员提出了一些挑战,如难以适应新技术。总之,AR 作为护士教育的辅助工具具有潜力:据我们所知,这是第一项在重症护理这一特定领域用 AR 替代传统方法的研究。这些结果表明,医院在采用 AR 教育时应考虑多种主要因素。AR能有效促进自主学习和动手实践,参与者表现出了积极参与的态度,并提高了技能掌握程度:试验注册:ClinicalTrials.gov NCT05629663;https://clinicaltrials.gov/study/NCT05629663。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adoption of Augmented Reality in Educational Programs for Nurses in Intensive Care Units of Tertiary Academic Hospitals: Mixed Methods Study.

Background: In the wake of challenges brought by the COVID-19 pandemic to conventional medical education, the demand for innovative teaching methods has surged. Nurse training, with its focus on hands-on practice and self-directed learning, encountered significant hurdles with conventional approaches. Augmented reality (AR) offers a potential solution to addressing this issue.

Objective: The aim of this study was to develop, introduce, and evaluate an AR-based educational program designed for nurses, focusing on its potential to facilitate hands-on practice and self-directed learning.

Methods: An AR-based educational program for nursing was developed anchored by the Kern six-step framework. First, we identified challenges in conventional teaching methods through interviews and literature reviews. Interviews highlighted the need for hands-on practice and on-site self-directed learning with feedback from a remote site. The training goals of the platform were established by expert trainers and researchers, focusing on the utilization of a ventilator and extracorporeal membrane oxygenation system. Intensive care nurses were enrolled to evaluate AR education. We then assessed usability and acceptability of the AR training using the System Usability Scale and Technology Acceptance Model with intensive care nurses who agreed to test the new platform. Additionally, selected participants provided deeper insights through semistructured interviews.

Results: This study highlights feasibility and key considerations for implementing an AR-based educational program for intensive care unit nurses, focusing on training objectives of the platform. Implemented over 2 months using Microsoft Dynamics 365 Guides and HoloLens 2, 28 participants were trained. Feedback gathered through interviews with the trainers and trainees indicated a positive reception. In particular, the trainees mentioned finding AR particularly useful for hands-on learning, appreciating its realism and the ability for repetitive practice. However, some challenges such as difficulty in adapting to the new technology were expressed. Overall, AR exhibits potential as a supplementary tool in nurse education.

Conclusions: To our knowledge, this is the first study to substitute conventional methods with AR in this specific area of critical care nursing. These results indicate the multiple principal factors to take into consideration when adopting AR education in hospitals. AR is effective in promoting self-directed learning and hands-on practice, with participants displaying active engagement and enhanced skill acquisition.

Trial registration: ClinicalTrials.gov NCT05629663; https://clinicaltrials.gov/study/NCT05629663.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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