将 VR 头显与 PC 屏幕作为中国建筑遗产调查的虚拟学习之旅界面

Yuetong Chen, Min Hua
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摘要

在设计教育中,数字工具的整合已经彻底改变了教学方法。本研究探讨了 VR HMD 和 PC 屏幕对使用虚拟游览学习中国古代建筑的影响。共有 22 名学生参与,对模拟器晕机、用户体验和空间意识进行了评估。结果显示,VR 有更积极的空间学习体验,但学习效果相同。VR 增强了临场感,但增加了模拟器晕眩感。这项研究强调了 VR 在中国古代建筑教育中的潜力和局限性,并提出了未来的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR headset vs. PC screen as virtual learning tour interface for Chinese architecture heritage investigation
In design education, integrating digital tools has revolutionized pedagogical approaches. This study examines the impact of VR HMDs and PC screens on learning ancient Chinese architecture using a virtual tour. Involving 22 students, it assessed simulator sickness, user experience, and spatial awareness. Results show VR had a more positive spatial learning experience but the same learning outcomes. VR enhances presence but increases simulator sickness. The study underscores VR's potential and limitations in ancient Chinese architectural education, suggesting future research directions.
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