学龄前儿童使用棋盘游戏和数字游戏的情况:俄罗斯家长调查结果

Y.A. Tokarchuk, O.V. Salomatova, E. Gavrilova
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引用次数: 0

摘要

文章介绍了在 "数字活动对学龄前儿童认知功能发展的影响 "项目中开展的实证研究的结果。为了比较棋盘游戏和数字游戏的使用数据,特制了一份 "当代儿童:数字游戏与棋盘游戏 "问卷:数字游戏与棋盘游戏 "调查问卷(O.V. Salomatova, Yu.A. Tokarchuk, 2023 年),调查对象为学龄前儿童的家长。调查于 2023 年 3 月至 9 月进行,涉及 3 至 7 岁儿童的家长(人数=556)。调查显示,家长们认为棋盘游戏比数字游戏更适合儿童消遣。调查显示,在大多数情况下,棋盘游戏需要游戏伙伴的参与,而数字游戏则更多是个人活动。与棋盘游戏相比,家长更经常使用数字应用程序作为监督孩子行为的手段或奖励方法。与此同时,根据调查,父母较少主动参与数字游戏的过程,而是让孩子独立玩游戏或在他们的监督下玩游戏。棋盘游戏则更多地让家长参与游戏过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Use of Board Games and Digital Games Preschoolers: Results of a Survey of Russian Parents
The article presents the results of an empirical study conducted within “The Influence of Digital Activity on the Development of Cognitive Functions in Preschool Age” project. In order to compare the data on the use of board games and digital games, a special “Contemporary Children: Digital Games vs. Board Games” questionnaire was developed (O.V. Salomatova, Yu.A. Tokarchuk, 2023), intended for the parents of preschoolers. The survey was conducted from March to September 2023 and involved parents of children aged 3 to 7 years old (N=556). It was shown that parents consider board games to be a more preferable pastime for children than digital games. According to the survey, board games in most cases involve the presence of a gaming partner, while digital games are more often an individual activity. In comparison with board games, parents more frequently use digital applications as a means of monitoring their child's behavior or as a method of reward. At the same time, according to the survey, parents less often actively participate in the process of digital gaming, allowing children to play independently or under their supervision. Board games more frequently involve parents in the gaming process.
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