MATHEXpress:针对幼儿园至一年级学生的加法游戏板的产品开发研究

Alma M. Flores, Renashel Condrillon, Rhea Cassandra Tisoy, Fanny Mae Mobida
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引用次数: 0

摘要

本研究探讨了专家对新开发产品加法游戏板的看法,该研究旨在提高幼儿园至一年级学生的数学加法技能。本研究旨在提高幼儿园至一年级学生的数学加法技能,并试图找出该产品可能的改进之处。本研究采用描述-定性设计,通过半结构式访谈从专家那里收集相关信息。本研究的受访者是在宿务特意挑选的 15 名工程师、特殊教育和普通教育教师。研究人员在选择受访者时采用了目的性抽样。在分析收集到的数据时,采用了主题分析法,得出了五个主题。结果表明,该产品有可能激发幼儿园至一年级学生(包括有特殊需要的学生)参与数字识别和基本加法技能的教学。不过,该产品可能不适合有智力障碍的低年级学习者。本研究的专家建议包括:加强安全措施;在选材时优先考虑成本效益;通过各种改进措施提高产品在教育环境中的吸引力和有效性,如加入基本减法;增加互动元素;考虑人体工学设计特点;正确使用颜色和声音以防止感官不适。为了扩大该产品的教育价值,研究人员建议对其在实际课堂环境中的可行性和有效性进行深入评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MATHEXpress: A Product Development Study of Addition Game Board for Kinder to Grade 1 Learners
This study examines the perspective of experts on the newly developed product addition game board, this study aims to improve the addition skills of learners in kindergarten to grade one in mathematics. It seeks to identify possible improvements in the product. This study utilized a descriptive-qualitative design to gather relevant information from the experts using semi-structured interviews. The respondents of this study are fifteen purposely selected Engineers, Special Education, and General Education Teachers in Cebu. The researchers employed purposive sampling in selecting the respondents. Thematic analysis was used in analyzing the data gathered that resulted in five themes. The result shows that the product can potentially stimulate engagement in teaching number recognition and basic addition skills to kindergarten to grade 1 learners, including those with special needs. However, it may not be suitable for lower-level learners with intellectual disability. Experts' recommendations of this study include: enhancing safety measures, prioritizing cost-effectiveness in material selection, and improving the product's appeal and effectiveness in educational settings through various enhancements like incorporating basic subtraction, adding interactive elements, considering ergonomic design features, correct use of colors and sounds to prevent sensorial discomfort. To expand the product's educational value, the researchers suggest to conduct an in-depth evaluation on its feasibility and effectiveness in actual classroom settings.
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