探索在萨米教师教育中使用 Minecraft

Genealogy Pub Date : 2024-05-13 DOI:10.3390/genealogy8020059
Line Reichelt Føreland, Rauni Äärelä-Vihriälä
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引用次数: 0

摘要

本文探讨了萨米教育背景下数字游戏(特别是 Minecraft)的整合问题。定性案例研究以萨米教师教育发展项目为基础,探讨了职前教师在与小学生一起实践期间使用 Minecraft 时所强调的关键方面。鉴于教师在教学组织中的重要作用,本文旨在确定职前教师可能从额外支持和培训中受益的具体领域,以加强他们的课堂准备。将萨米教育框架和数字能力纳入萨米教师教育,我们利用未来教师的数字能力(DCFT)模型来指导数据收集和分析。这包括向职前教师(n = 17)发放匿名在线问卷。我们的研究结果表明,数字游戏在萨米教育中具有变革潜力,特别是在使用萨米语作为游戏语言和萨米文化游戏内容方面。文章强调了数字技术在保护和振兴土著语言和文化方面的相关性,以便更好地理解如何以文化相关的方式有效利用这些工具。通过在土著教育中利用当代数字工具,教育工作者可以在数字时代加强文化的连续性并增强土著社区的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Use of Minecraft in Sámi Teacher Education
This article explores the integration of digital games, specifically Minecraft, within Sámi educational contexts. The qualitative case study was based on a development project in Sámi teacher education, exploring key aspects highlighted by pre-service teachers when using Minecraft during their practice periods with primary school children. Given the significant role teachers play in instructional organisation, this article aims to identify specific areas where pre-service teachers may benefit from additional support and training to enhance their preparedness for the classroom. Incorporating Sámi educational frameworks and digital competencies into Sámi teacher education, we utilised the digital competence of future teachers (DCFT) model to guide data collection and analysis. This involved distributing anonymous online questionnaires to pre-service teachers (n = 17). Our findings indicate the transformative potential of digital games in Sámi education, particularly in the use of Sámi as a gaming language and Sámi cultural game content. The article emphasises the relevance of digital technologies in preserving and revitalising Indigenous languages and cultures to better understand how to leverage these tools effectively in culturally relevant ways. By utilising contemporary digital tools within an Indigenous education, educators can enhance cultural continuity and empower Indigenous communities in the digital age.
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