"镜中魔鬼:从民间故事到《巫师 3:狂猎》的欲望投射"

Can Özgü
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引用次数: 0

摘要

与魔鬼打交道是民间故事史上最突出的文化主题之一。从古老的民间故事到当代的文化产品,魔鬼都是作为一种非法欲望的存在出现的。与魔鬼做交易的焦点在于,它是由一种预先存在的超越个人能力的欲望所煽动的,而这种能力是由其所处的时代环境所决定的。在基督教的叙事传统中,与魔鬼的交易发生在摩尼教的暗流之上,并以参与者受到谴责或魔鬼受到羞辱而告终。由于不存在摩尼教的二元对立,泛神论传统使这种契约变得混乱。本研究旨在分析欲望在各种故事中与魔鬼交易主题中的普遍性,以及视频游戏《巫师3:狂猎》(2015)如何通过其核心叙事设计将基督教民间故事中通常被视为理所当然的概念复杂化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“The Devil in the Mirror: Projections of Desire from Folk Tales to Witcher 3: The Wild Hunt”
Dealing with the Devil is one of most prominent cultural motifs across the history of recorded folk tales. From ancient folk tales to contemporary cultural products, the Devil has appeared as an illicitly desirable being. The focal point of dealing with the Devil is that it is instigated by a pre-existent desire to exceed one's capacity determined by their temporal circumstances. In the Christian narrative tradition, a deal with the devil occurs over a Manichean undercurrent and ends in the condemnation of the participant or in the devil's humiliation. Pantheistic traditions discombobulate this contract by virtue of the nonexistence of Manichean binaries. This study aims to analyze the prevalence of desire in the deal with the devil motif throughout various tales and how the video game Witcher 3: The Wild Hunt (2015) complicates notions that are often taken for granted in Christian folk tales through its core narrative design.
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