超越亚文化:游戏社区文献回顾与社会学分析

Giulio Pitroso
{"title":"超越亚文化:游戏社区文献回顾与社会学分析","authors":"Giulio Pitroso","doi":"10.1177/14614448241252392","DOIUrl":null,"url":null,"abstract":"This article is a critical review of studies on gaming communities. In particular, it analyses the use of subcultural, post-subcultural and postmodern subcultural theorists in relation to video games players. Academic use of sociological concepts to study gaming communities, such as neo-tribe, subculture, lifestyle, and scene, is not always explained and almost all sociological instruments show limits in engaging the complex and changing phenomena of video gaming cultures. The article focuses on the misleading use of the term subculture and, therefore, analyses effective applications of post-subcultural and post-modern subcultural approaches to specific case studies. Eventually, the relation between gamers and video games cultures is analysed. In this sense, I argue that the complexity of gaming communities is difficult to be framed and I suggest the use of the Bourdieusian concept of champ.","PeriodicalId":443328,"journal":{"name":"New Media & Society","volume":"56 24","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Beyond subcultures: A literature review of gaming communities and sociological analysis\",\"authors\":\"Giulio Pitroso\",\"doi\":\"10.1177/14614448241252392\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article is a critical review of studies on gaming communities. In particular, it analyses the use of subcultural, post-subcultural and postmodern subcultural theorists in relation to video games players. Academic use of sociological concepts to study gaming communities, such as neo-tribe, subculture, lifestyle, and scene, is not always explained and almost all sociological instruments show limits in engaging the complex and changing phenomena of video gaming cultures. The article focuses on the misleading use of the term subculture and, therefore, analyses effective applications of post-subcultural and post-modern subcultural approaches to specific case studies. Eventually, the relation between gamers and video games cultures is analysed. In this sense, I argue that the complexity of gaming communities is difficult to be framed and I suggest the use of the Bourdieusian concept of champ.\",\"PeriodicalId\":443328,\"journal\":{\"name\":\"New Media & Society\",\"volume\":\"56 24\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"New Media & Society\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/14614448241252392\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Media & Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/14614448241252392","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本文是对游戏社区研究的批判性回顾。文章特别分析了亚文化、后亚文化和后现代亚文化理论家在电子游戏玩家方面的应用。学术界使用新部落、亚文化、生活方式和场景等社会学概念来研究游戏社区的做法并不总是得到解释,而且几乎所有的社会学工具在处理复杂多变的电子游戏文化现象方面都显示出局限性。文章重点讨论了亚文化一词的误用问题,并因此分析了后亚文化和后现代亚文化方法在具体案例研究中的有效应用。最后,文章分析了游戏玩家与电子游戏文化之间的关系。从这个意义上说,我认为游戏社区的复杂性是难以界定的,我建议使用布尔迪厄斯(Bourdieusian)的 "冠军"(champ)概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Beyond subcultures: A literature review of gaming communities and sociological analysis
This article is a critical review of studies on gaming communities. In particular, it analyses the use of subcultural, post-subcultural and postmodern subcultural theorists in relation to video games players. Academic use of sociological concepts to study gaming communities, such as neo-tribe, subculture, lifestyle, and scene, is not always explained and almost all sociological instruments show limits in engaging the complex and changing phenomena of video gaming cultures. The article focuses on the misleading use of the term subculture and, therefore, analyses effective applications of post-subcultural and post-modern subcultural approaches to specific case studies. Eventually, the relation between gamers and video games cultures is analysed. In this sense, I argue that the complexity of gaming communities is difficult to be framed and I suggest the use of the Bourdieusian concept of champ.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信