将软件工程学科游戏化,提高知识质量

I. Aldalur
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引用次数: 0

摘要

近年来,游戏化被广泛应用于教育领域。事实证明,游戏化对学生来说是一种有用的工具,因为它能激发他们的学习动机,帮助他们学习。由于学生缺乏学习动力,对软件工程的重要性认识不足,因此我们设计了 SESGA。这个游戏是针对计算机科学专业三年级学生设计和开展的。SESGA 的设计目的是提高学生对静态代码分析、单元测试和 Git 的认识。以小组为单位开展了一个软件工程项目,每个学生都必须完成常见的软件开发任务。评估对 SESGA 的成就感、挑战性、能力、指导、沉浸感、游戏性和社会参与度进行了衡量,结果令人瞩目。评估还表明,SESGA 使学生取得了更好的学习成绩,失败的次数也减少了。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamifying software engineering subject to enhance the quality of knowledge
Gamification has been widely used in education in recent years. Gamification has been proven to be a useful tool for students, as it motivates them and helps them to learn. The lack of motivation on the part of the students and their poor perception of the importance of software engineering has led to the definition of SESGA. This game has been designed and carried out on third year students of the computer science degree. SESGA has been designed for students to improve their knowledge of static code analysis, unit testing and Git. A software engineering project was carried out in groups, in which each of the students had to perform common software development tasks. The evaluation has measured the accomplishment, challenge, competence, guidance, immersion, playfulness and social involvement of SESGA obtaining remarkable results. It has also shown that SESGA has allowed students to have better academic results and the number of failures has decreased.
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