足球小场比赛后的外部训练负荷和成绩恢复:对重返赛场管理的启示。

IF 3.1 Q2 HEALTH CARE SCIENCES & SERVICES
AIMS Public Health Pub Date : 2024-03-14 eCollection Date: 2024-01-01 DOI:10.3934/publichealth.2024016
Roberto Modena, Federico Schena
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引用次数: 0

摘要

重返赛场过程的特点因伤病和运动类型而异,但通常由不同持续时间、训练目标和强度的阶段组成,逐步增加生理和机械负荷。在团队运动中,接触训练是这一过程最后阶段的必要组成部分,应计划使用最佳的机械负荷。本研究调查了进行 6vs6 和 3vs3 小范围比赛的 19 岁以下足球运动员的外部负荷和运动恢复情况。全球定位系统(GPS)测量了外部负荷指标。在比赛结束时记录感知消耗率(RPE)。此外,在小型比赛(SSGs)前后和 24 小时后,还收集了腿部迟发性肌肉酸痛(DOMS)、冲刺时间和垂直跳跃高度(CMJ)。6vs6 在低速总距离、中速距离、高速距离和极高速距离以及最大速度方面的数值更高(P < 0.05)。然而,3vs3 在不同强度下的冲刺次数、加速度和减速度均较高。此外,RPE 没有显示出差异。疲劳对 6vs6 短跑的影响似乎更大,在 24 小时后仍显示出持续的损害(p < 0.05)。此外,CMJ 高度在 6vs6 和 24 小时后受到影响(p < 0.05),但在 3vs3 后没有变化(p > 0.05)。两种情况下,SSGs 后和 24 小时后的 DOMS 值均高于基线值(P < 0.05),而两种情况下 24 小时后的 TQR 均下降(P < 0.05)。根据我们的研究结果,6vs6 导致更长的高速跑距离,可能会造成需要更多时间恢复的训练负荷。这一点在恢复比赛过程中可能至关重要,尤其是涉及腿筋肌肉时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
External training load and performance recovery after small-sided games in soccer: Insights for return-to-play management.

The return-to-play process' characteristics can vary by injury and sport type but are typically composed of phases of different durations, training targets, and intensities that gradually increase the physiological and mechanical load. In team sports, contact drills are a necessary part of the last phases of this process, and they should be planned using the optimal mechanical load. The present study investigated the external load and kinetic recovery in U19 soccer players performing 6vs6 and 3vs3 small-sided games. A global positioning system (GPS) measured external load metrics. The rate of perceived exertion (RPE) was registered at the end. Total quality of recovery (TQR) was collected at the beginning of the training session and after 24 h. Moreover, before and after the small-sided games (SSGs) and at 24 h, delayed-onset muscle soreness (DOMS) of the legs, sprinting time, and vertical jump height (CMJ) were collected. 6vs6 presented higher values in total distance low-, moderate-, high, and very-high-speed distance, and maximum speed (p < 0.05). However, 3vs3 showed higher number of sprints, acceleration, and deceleration at different intensities. Furthermore, no difference was shown in RPE. The effect of fatigue on sprint seems greater for 6vs6, showing an impairment persistent at 24 h (p < 0.05). Moreover, CMJ height was impaired after 6vs6 and at 24 h (p < 0.05) but did not change after 3vs3 (p > 0.05). DOMS values after SSGs and at 24 h were higher than baseline for both conditions (p < 0.05), while TQR decreased at 24 h in both conditions (p < 0.05). Based on our results, it seems that 6vs6, leading to a greater high-speed running distance, might cause a training load that needs more time to recover. This point may be crucial in a return-to-play process, especially when hamstring muscles are involved.

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来源期刊
AIMS Public Health
AIMS Public Health HEALTH CARE SCIENCES & SERVICES-
CiteScore
4.80
自引率
0.00%
发文量
31
审稿时长
4 weeks
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