沉浸在折射介质中的物体的多视角立体成像

IF 1 4区 计算机科学 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC
Robin Bruneau, Baptiste Brument, Lilian Calvet, Matthew Cassidy, Jean Mélou, Yvain Quéau, Jean-Denis Durou, François Lauze
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引用次数: 0

摘要

在本文中,我们展示了当要重建的物体位于透明但具有折射性的介质中时,如何扩展多视角立体技术,因为折射介质会导致图像失真。我们提供了折射界面一般非平面形状的问题理论表述,以及离散求解方法。我们还提出了一种精确恢复折射界面几何形状的方法,将其视为一个凸多面体物体。该方法基于从剪影图像中提取可见的多面体顶点,并在相机圆周运动的情况下对获取的图像序列进行匹配。对合成数据和真实数据的测试验证了这些贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-view stereo of an object immersed in a refractive medium
In this article, we show how to extend the multi-view stereo technique when the object to be reconstructed is inside a transparent but refractive medium, which causes distortions in the images. We provide a theoretical formulation of the problem accounting for a general non-planar shape of the refractive interface, and then a discrete solving method. We also present a pipeline to recover precisely the geometry of the refractive interface, considered as a convex polyhedral object. It is based on the extraction of visible polyhedron vertices from silhouette images and matching across a sequence of images acquired under circular camera motion. These contributions are validated by tests on synthetic and real data.
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来源期刊
Journal of Electronic Imaging
Journal of Electronic Imaging 工程技术-成像科学与照相技术
CiteScore
1.70
自引率
27.30%
发文量
341
审稿时长
4.0 months
期刊介绍: The Journal of Electronic Imaging publishes peer-reviewed papers in all technology areas that make up the field of electronic imaging and are normally considered in the design, engineering, and applications of electronic imaging systems.
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