三角形网格的旋转:邻域运动图的变化角度

Pub Date : 2024-05-02 DOI:10.1007/s00010-024-01062-4
Müge Saadetoğlu, Benedek Nagy, Aydın Avkan
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引用次数: 0

摘要

数字图像处理是一个应用各种数学方法的著名领域。在图像处理的其他部分中,数字旋转的研究是一个重要领域,在我们的日常生活中也有应用。数字图像是在离散域中理解的,通常是在周期性网格上。在三角形网格上,主要考虑三角形像素(trixel)及其边邻像素的数字化旋转。给定主三角形像素位于平面上的任意位置,旋转中心为任意三角形像素的中点,我们计算邻域运动图(NMM)发生变化时的旋转角度。当侧邻三角形像素各自的位置发生变化时,就会出现这种情况。我们还给出了一种算法,用于计算邻域运动图变化后的角度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Rotations on the triangular grid: angles of changes of the neighborhood motion map

Rotations on the triangular grid: angles of changes of the neighborhood motion map

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Rotations on the triangular grid: angles of changes of the neighborhood motion map

Digital image processing is a well-known field that applies various mathematical methods. Among other parts of image processing the study of digital rotations is an important field that is applied in our everyday life. Digital images are understood in a discrete domain, usually on a periodic grid. On the triangular grid, the digitized rotations of a main triangle pixel (trixel) together with its side neighbors are considered. Given a main triangle pixel lying anywhere on the plane, and the centre of rotation taken to be the midpoint of any triangle pixel, we calculate the rotation angles where the neighborhood motion map (NMM) changes. This occurs when the respective locations of the side neighbor trixels change. An algorithm to compute angles for the following neighborhood motion map changes is also given.

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