离线强化学习与受限混合行动隐含表征用于战争游戏决策制定

IF 6.6 1区 计算机科学 Q1 Multidisciplinary
Liwei Dong;Ni Li;Guanghong Gong;Xin Lin
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引用次数: 0

摘要

强化学习(RL)已成为一种很有前途的数据驱动型战争游戏决策解决方案。然而,目前仍存在两个领域的挑战:(1) 处理离散-连续混合战争博弈控制;(2) 利用丰富的离线数据加速 RL 部署。现有的 RL 方法无法同时处理这两个问题,因此我们提出了一种针对混合行动空间的新型离线 RL 方法。我们开发了一种新的受限行动表示技术,以语义一致的方式在原始混合行动空间和潜空间之间建立双向映射。这使得离线 RL 学习连续的潜在策略具有更好的探索可行性和可扩展性,并能将其重构为所需的混合策略。重要的是,我们设计了一种带有自适应调整约束的新型离线 RL 优化目标,以在减少和泛化分布外行动之间取得平衡。我们的方法在不同的任务中,尤其是在典型的现实战争游戏场景中,表现出了卓越的性能和通用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Offline Reinforcement Learning with Constrained Hybrid Action Implicit Representation Towards Wargaming Decision-Making
Reinforcement Learning (RL) has emerged as a promising data-driven solution for wargaming decision-making. However, two domain challenges still exist: (1) dealing with discrete-continuous hybrid wargaming control and (2) accelerating RL deployment with rich offline data. Existing RL methods fail to handle these two issues simultaneously, thereby we propose a novel offline RL method targeting hybrid action space. A new constrained action representation technique is developed to build a bidirectional mapping between the original hybrid action space and a latent space in a semantically consistent way. This allows learning a continuous latent policy with offline RL with better exploration feasibility and scalability and reconstructing it back to a needed hybrid policy. Critically, a novel offline RL optimization objective with adaptively adjusted constraints is designed to balance the alleviation and generalization of out-of-distribution actions. Our method demonstrates superior performance and generality across different tasks, particularly in typical realistic wargaming scenarios.
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来源期刊
Tsinghua Science and Technology
Tsinghua Science and Technology COMPUTER SCIENCE, INFORMATION SYSTEMSCOMPU-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
10.20
自引率
10.60%
发文量
2340
期刊介绍: Tsinghua Science and Technology (Tsinghua Sci Technol) started publication in 1996. It is an international academic journal sponsored by Tsinghua University and is published bimonthly. This journal aims at presenting the up-to-date scientific achievements in computer science, electronic engineering, and other IT fields. Contributions all over the world are welcome.
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