平面图方向一致性、承诺推理和唯一性的复杂性,以及在扫雷变体中的应用

MIT Hardness Group, Della Hendrickson, Andy Tockman
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引用次数: 0

摘要

我们研究了与流行游戏扫雷的计算复杂性有关的三个问题。第一个问题是一致性:给定一组线索,是否有任何地雷排列能满足它?自 2000 年以来,人们就知道这个问题是 NP-完全的,但我们的框架从侧面证明了这一点。第二个问题是推理:给定一组线索,游戏者能否证明其中任何一个单元是安全的?这个问题的 coNP 完备性早在 2011 年就已出现在文献中,但我们发现了一个缺陷,我们认为这个缺陷存在于所有已发表的结果中,我们提供了一个固定的证明。最后,第三个问题是可解性:给定扫雷游戏的完整状态,玩家能否通过安全点击所有非地雷单元格赢得游戏?这个问题还没有人研究过,我们证明了它的共NP完备性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Complexity of Planar Graph Orientation Consistency, Promise-Inference, and Uniqueness, with Applications to Minesweeper Variants
We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines that satisfies it? This problem has been known to be NP-complete since 2000, but our framework proves it as a side effect. The second is inference: given a set of clues, is there any cell that the player can prove is safe? The coNP-completeness of this problem has been in the literature since 2011, but we discovered a flaw that we believe is present in all published results, and we provide a fixed proof. Finally, the third is solvability: given the full state of a Minesweeper game, can the player win the game by safely clicking all non-mine cells? This problem has not yet been studied, and we prove that it is coNP-complete.
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