GraphSER:多核系统中基于距离感知流的边缘重划分

IF 1.5 3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Junkaixuan Li, Yi Kang
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引用次数: 0

摘要

随着图数据的爆炸式增长,分布式图处理开始流行起来,许多图硬件加速器都使用分布式框架。图分割是分布式图处理的基础。然而,图的动态变化会使现有分区偏离优化点,导致系统性能下降。因此,需要更高效的动态图分割方法。在这项工作中,我们提出了适用于多核系统的动态图分割方法 GraphSER。为了提高跨节点空间位置性并减少重新划分的开销,我们提出了一种基于流的边重新划分方法,即每个计算节点依次并行遍历其本地边列表,然后根据距离和复制度迁移边。GraphSER 不需要高成本的搜索,并优先处理节点,因此可以避免跨节点空间位置性差的问题。我们的评估结果表明,与最先进的边缘重新分区软件方法相比,GraphSER 的平均速度提高了 1.52 倍,最高提高了 2 倍。与之前的多核硬件重新分区方法相比,GraphSER 的性能平均提高了 40%,最高提高了 117%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GraphSER: Distance-Aware Stream-Based Edge Repartition for Many-Core Systems

With the explosive growth of graph data, distributed graph processing becomes popular and many graph hardware accelerators use distributed frameworks. Graph partitioning is foundation in distributed graph processing. However, dynamic changes in graph make existing partitioning shifted from its optimized points and cause system performance degraded. Therefore, more efficient dynamic graph partition methods are needed.

In this work, we propose GraphSER, a dynamic graph partition method for many-core systems. In order to improve the cross-node spatial locality and reduce the overhead of repartition, we propose a stream-based edge repartition, in which each computing node sequentially traverses its local edge list in parallel, then migrating edges based on distance and replica degree. GraphSER does not need costly searching and prioritizes nodes so it can avoid poor cross-node spatial locality.

Our evaluation shows that compared to state-of-the-art edge repartition software methods, GraphSER has an average speedup 1.52x, with the maximum up to 2x. Compared to the previous many-core hardware repartition method, GraphSER performance has an average of 40% improvement, with the maximum to 117%.

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来源期刊
ACM Transactions on Architecture and Code Optimization
ACM Transactions on Architecture and Code Optimization 工程技术-计算机:理论方法
CiteScore
3.60
自引率
6.20%
发文量
78
审稿时长
6-12 weeks
期刊介绍: ACM Transactions on Architecture and Code Optimization (TACO) focuses on hardware, software, and system research spanning the fields of computer architecture and code optimization. Articles that appear in TACO will either present new techniques and concepts or report on experiences and experiments with actual systems. Insights useful to architects, hardware or software developers, designers, builders, and users will be emphasized.
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