拯救森林!--游戏化学习

Juliane Fleissner-Martin, F. Bogner
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摘要

解决森林砍伐等人为环境问题是一项持续的教育挑战。有前途的教育方法包括合作决策和尝试通过高水平的激励来促进亲环境行为。有关森林生态系统的知识,包括其面临的威胁,理应加强责任感和个人行为偏好。拯救森林!"模块让学生在教育逃生游戏(Edu Breakout)的框架下参与实践学习活动。该模块以九个工作站为基础,包括以森林生态系统、生态系统服务和常见树种为重点的各种合作活动。学生们认识到回收利用的优势,深入了解纸张生产和相关资源消耗,比较可持续纸制品的生态标签,并反思消费决策。此外,学生们还会了解砍伐、森林火灾或暴风雨破坏(演替)后的栖息地情况,包括根据科学数据处理枯木的策略。除了实验和具有挑战性的任务外,学生们还通过澄清可持续发展背景下的常用术语,了解生态足迹和 "绿色清洗"。在一项伴随的定量研究方法中,参与学习模块的学生在前后比较中显著提高了知识得分(n = 135,p < 0.001,d = 0.58)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Save the Forests!—Gamified Learning
Addressing human-made environmental problems such as deforestation is an ongoing educational challenge. Promising educational approaches include cooperative decision-making and attempt via a high level of motivation to promote pro-environmental behaviors. Knowledge about the forest ecosystem, including its threats, is supposed to strengthen responsibilities and individual behavioral preferences. The “Save the Forests!” module engages students in hands-on learning activities under the frame of an educational Escape Game (Edu Breakout). Based on nine workstations, it includes various cooperative activities focusing on the forest ecosystem, its ecosystem services, and common tree species. Students realize advantages of recycling, gain insight into paper production and associated resource consumption, compare eco-labels for sustainable paper products, and reflect on consumer decisions. Additionally, the students learn about habitat situations after clear-cutting, forest fires, or storm damages (succession), including strategies for dealing with deadwood based on scientific data. Besides experiments and challenging tasks, students learn about the ecological footprint and greenwashing by clarifying often-used terms in sustainability contexts. In an accompanied quantitative study approach, students participating in the learning module significantly increased their knowledge scores in a pre-post comparison (n = 135, p < 0.001, d = 0.58).
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