{"title":"使用网络浏览器进行远程实践教学","authors":"Nagaki Kentarou, Fujita Satoshi","doi":"10.11591/ijict.v13i1.pp57-66","DOIUrl":null,"url":null,"abstract":"This paper introduces a novel approach to remote coaching, specifically targeting the body movements of learners participating remotely. The proposed system employs a smartphone camera to capture the learner’s body and represent it as a 3D avatar. The instructor can then offer guidance and instruction by manipulating the 3D avatar’s shape, which is displayed on a web browser. The main challenge faced by the system is to enable the sharing and editing of 3D objects among users. Since the HTML5 drag-and-drop feature is inadequate for transforming virtual objects consisting of multiple interconnected rigid bodies, the system tracks the pivot point of the manipulated rigid body. It assigns attributes such as pivot points and action points to each object, extending beyond their 2D screen coordinates. To implement the system, an interactive web application framework following the model-view-view-model (MVVM) architecture is utilized, incorporating Vue.js, Three.js, and Google Firebase. The prototype system takes advantage of the data binding capability of the framework and successfully operates within the 3D space of a web browser. Experimental results demonstrate that it can effectively share transformation information with an average delay of 300 ms.","PeriodicalId":245958,"journal":{"name":"International Journal of Informatics and Communication Technology (IJ-ICT)","volume":"6 2","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Remote practical instruction using web browsers\",\"authors\":\"Nagaki Kentarou, Fujita Satoshi\",\"doi\":\"10.11591/ijict.v13i1.pp57-66\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper introduces a novel approach to remote coaching, specifically targeting the body movements of learners participating remotely. The proposed system employs a smartphone camera to capture the learner’s body and represent it as a 3D avatar. The instructor can then offer guidance and instruction by manipulating the 3D avatar’s shape, which is displayed on a web browser. The main challenge faced by the system is to enable the sharing and editing of 3D objects among users. Since the HTML5 drag-and-drop feature is inadequate for transforming virtual objects consisting of multiple interconnected rigid bodies, the system tracks the pivot point of the manipulated rigid body. It assigns attributes such as pivot points and action points to each object, extending beyond their 2D screen coordinates. To implement the system, an interactive web application framework following the model-view-view-model (MVVM) architecture is utilized, incorporating Vue.js, Three.js, and Google Firebase. The prototype system takes advantage of the data binding capability of the framework and successfully operates within the 3D space of a web browser. Experimental results demonstrate that it can effectively share transformation information with an average delay of 300 ms.\",\"PeriodicalId\":245958,\"journal\":{\"name\":\"International Journal of Informatics and Communication Technology (IJ-ICT)\",\"volume\":\"6 2\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-04-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Informatics and Communication Technology (IJ-ICT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.11591/ijict.v13i1.pp57-66\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Informatics and Communication Technology (IJ-ICT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.11591/ijict.v13i1.pp57-66","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本文介绍了一种新颖的远程辅导方法,特别是针对远程参与学习者的肢体动作。所提议的系统利用智能手机摄像头捕捉学习者的身体,并将其表现为三维头像。然后,指导者可以通过操纵显示在网络浏览器上的三维头像的形状来提供指导和指示。该系统面临的主要挑战是如何在用户之间共享和编辑三维对象。由于 HTML5 的拖放功能不足以转换由多个相互连接的刚体组成的虚拟对象,因此系统会跟踪所操作刚体的支点。它为每个对象分配了支点和动作点等属性,超出了它们的二维屏幕坐标。为了实现该系统,我们使用了一个交互式网络应用框架,该框架采用了模型-视图-视图-模型(MVVM)架构,结合了 Vue.js、Three.js 和 Google Firebase。原型系统利用该框架的数据绑定功能,成功地在网络浏览器的三维空间中运行。实验结果表明,它能有效地共享变换信息,平均延迟为 300 毫秒。
This paper introduces a novel approach to remote coaching, specifically targeting the body movements of learners participating remotely. The proposed system employs a smartphone camera to capture the learner’s body and represent it as a 3D avatar. The instructor can then offer guidance and instruction by manipulating the 3D avatar’s shape, which is displayed on a web browser. The main challenge faced by the system is to enable the sharing and editing of 3D objects among users. Since the HTML5 drag-and-drop feature is inadequate for transforming virtual objects consisting of multiple interconnected rigid bodies, the system tracks the pivot point of the manipulated rigid body. It assigns attributes such as pivot points and action points to each object, extending beyond their 2D screen coordinates. To implement the system, an interactive web application framework following the model-view-view-model (MVVM) architecture is utilized, incorporating Vue.js, Three.js, and Google Firebase. The prototype system takes advantage of the data binding capability of the framework and successfully operates within the 3D space of a web browser. Experimental results demonstrate that it can effectively share transformation information with an average delay of 300 ms.