表演者视角:管理虚拟环境中的创作过程。与《梦幻》中的表演者对话

IF 0.8 0 THEATER
Kerry Francksen
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引用次数: 0

摘要

越来越多的表演者被要求为新的混合表演情境驾驭和创作素材。在他们的角色中,不仅要求他们为数字处理开发可衡量的内容,还要求他们掌握广泛的实用知识和技能,以驾驭这些新的技术环境。因此,表演者不仅要制作有意义的内容,使其在技术上既可读又有表现力,而且还要调整他们的表演制作技能。然而,目前仍然缺乏专门记录表演者自己的这些见解和专业知识发展的文献资料。因此,基于对《梦幻(2021)》表演者的一系列访谈,这篇文章以访谈为基础,从演员、木偶制作者、舞者和动作专家等角度,捕捉并倡导他们不断扩展的实践知识和技能。此外,通过强调对表演者提出的一些不断变化的要求,文章将考虑虚拟环境中表演的发展和创造如何以及以何种方式影响表演者的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performer perspectives: managing the creative process in virtual environments. In conversation with the performers in Dream
Performers are increasingly asked to navigate and create material for new hybrid performance situations. In their role, they are not only required to develop measurable content for digital processing, but in addition, they are expected to possess a wide range of practical knowledge and skills to navigate these new technological environments. Consequently, not only are performers having to generate meaningful content that is both readable and expressive in technological terms, but they are also having to adapt their performance making skills. Yet, there is still a lack of documentation that captures these insights and developing expertise specifically by the performers themselves. Therefore, based on a series of interviews with the performers in Dream (2021), who ranged from actors, puppeteers, dancers and movement experts, this interview-based article both captures and advocates for their expanding practical knowledge and skills. Furthermore, by highlighting some of the changing demands placed on performers, it will consider how, and in what ways, the development and creation of performance in virtual environments is impacting performer experience.
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来源期刊
International Journal of Performance Arts and Digital Media
International Journal of Performance Arts and Digital Media Arts and Humanities-Visual Arts and Performing Arts
CiteScore
1.70
自引率
0.00%
发文量
29
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