{"title":"表演者视角:管理虚拟环境中的创作过程。与《梦幻》中的表演者对话","authors":"Kerry Francksen","doi":"10.1080/14794713.2024.2336636","DOIUrl":null,"url":null,"abstract":"Performers are increasingly asked to navigate and create material for new hybrid performance situations. In their role, they are not only required to develop measurable content for digital processing, but in addition, they are expected to possess a wide range of practical knowledge and skills to navigate these new technological environments. Consequently, not only are performers having to generate meaningful content that is both readable and expressive in technological terms, but they are also having to adapt their performance making skills. Yet, there is still a lack of documentation that captures these insights and developing expertise specifically by the performers themselves. Therefore, based on a series of interviews with the performers in Dream (2021), who ranged from actors, puppeteers, dancers and movement experts, this interview-based article both captures and advocates for their expanding practical knowledge and skills. Furthermore, by highlighting some of the changing demands placed on performers, it will consider how, and in what ways, the development and creation of performance in virtual environments is impacting performer experience.","PeriodicalId":38661,"journal":{"name":"International Journal of Performance Arts and Digital Media","volume":null,"pages":null},"PeriodicalIF":0.8000,"publicationDate":"2024-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Performer perspectives: managing the creative process in virtual environments. In conversation with the performers in\\n Dream\",\"authors\":\"Kerry Francksen\",\"doi\":\"10.1080/14794713.2024.2336636\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Performers are increasingly asked to navigate and create material for new hybrid performance situations. In their role, they are not only required to develop measurable content for digital processing, but in addition, they are expected to possess a wide range of practical knowledge and skills to navigate these new technological environments. Consequently, not only are performers having to generate meaningful content that is both readable and expressive in technological terms, but they are also having to adapt their performance making skills. Yet, there is still a lack of documentation that captures these insights and developing expertise specifically by the performers themselves. Therefore, based on a series of interviews with the performers in Dream (2021), who ranged from actors, puppeteers, dancers and movement experts, this interview-based article both captures and advocates for their expanding practical knowledge and skills. Furthermore, by highlighting some of the changing demands placed on performers, it will consider how, and in what ways, the development and creation of performance in virtual environments is impacting performer experience.\",\"PeriodicalId\":38661,\"journal\":{\"name\":\"International Journal of Performance Arts and Digital Media\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.8000,\"publicationDate\":\"2024-04-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Performance Arts and Digital Media\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/14794713.2024.2336636\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"THEATER\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Performance Arts and Digital Media","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/14794713.2024.2336636","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"THEATER","Score":null,"Total":0}
Performer perspectives: managing the creative process in virtual environments. In conversation with the performers in
Dream
Performers are increasingly asked to navigate and create material for new hybrid performance situations. In their role, they are not only required to develop measurable content for digital processing, but in addition, they are expected to possess a wide range of practical knowledge and skills to navigate these new technological environments. Consequently, not only are performers having to generate meaningful content that is both readable and expressive in technological terms, but they are also having to adapt their performance making skills. Yet, there is still a lack of documentation that captures these insights and developing expertise specifically by the performers themselves. Therefore, based on a series of interviews with the performers in Dream (2021), who ranged from actors, puppeteers, dancers and movement experts, this interview-based article both captures and advocates for their expanding practical knowledge and skills. Furthermore, by highlighting some of the changing demands placed on performers, it will consider how, and in what ways, the development and creation of performance in virtual environments is impacting performer experience.